POV-Ray : Newsgroups : povray.general : metal without ambient and r2d2 : Re: metal without ambient and r2d2 Server Time
9 Aug 2024 17:19:13 EDT (-0400)
  Re: metal without ambient and r2d2  
From: ryan constantine
Date: 23 Jul 2000 17:50:09
Message: <397B685D.CAD64552@yahoo.com>
that was helpful.  thanks.  now check out my new post in this group.

Zeger Knaepen wrote:
> 
> When making a metallic texture, I *always* use ambient 0:
> pigment {rgb <.95,.975,1>}
> finish {ambient 0 diffuse .7 brilliance 10 reflection .2 reflect_metallic
> specular 1 roughness .01 metallic}
> But I don't think it would make a good metal for R2D2's head.  This might be
> better:
> finish {ambient 0 diffuse .8 brilliance 3 reflection .05 reflect_metallic
> specular 1 roughness .01 metallic}
> 
> (I haven't tested them)
> 
> ZK
> http://www.povplace.be.tf


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.