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I had my doubts when I heard the Cyan was not developing this one, but
after looking at a few screenshots I don't have them any more.
http://www.myst3.com
And I thought the only thing I had to look forward to was Diablo 2....
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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Oh! I finished both Myst and Riven so I really want to see this!
Brendan
Josh English wrote:
> I had my doubts when I heard the Cyan was not developing this one, but
> after looking at a few screenshots I don't have them any more.
>
> http://www.myst3.com
>
> And I thought the only thing I had to look forward to was Diablo 2....
>
> --
> Josh English -- Lexiphanic Lethomaniac
> eng### [at] spiritonecom
> The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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Josh English wrote:
>
> I had my doubts when I heard the Cyan was not developing this one, but
> after looking at a few screenshots I don't have them any more.
>
> http://www.myst3.com
This is most cool.
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Josh English <eng### [at] spiritonecom> wrote in message
news:397### [at] spiritonecom...
> I had my doubts when I heard the Cyan was not developing this one, but
> after looking at a few screenshots I don't have them any more.
>
> http://www.myst3.com
Wow...although the title seems a bit mundane. Even so, this should be quite
a treat. I just hope they avoid the case of "bad sequel syndrome" and come
through as they did for Riven.
-Chris-
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I'm looking through the screenshots - I can't believe they fell for the
mirror reflect the light puzzle :) Its not very inventive, and I have
seen many games using this, I have even considered rendering a series of
scenes where it doesn't stand out as an obvious puzzle (ok, think about
it, why would you want to bounce light around at random?). Just my
rants :) I loved Myst, I loved Riven, unsure about this one (Cyan is
not behind it, these guys are just waving the Myst brand around).
Yann
Josh English wrote:
>
> I had my doubts when I heard the Cyan was not developing this one, but
> after looking at a few screenshots I don't have them any more.
>
> http://www.myst3.com
>
> And I thought the only thing I had to look forward to was Diablo 2....
>
> --
> Josh English -- Lexiphanic Lethomaniac
> eng### [at] spiritonecom
> The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
--
--------------------------------------------------------------------
Yann Ramin atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions www.redshift.com/~yramin
Monterey High IT www.montereyhigh.com
ICQ 46805627
AIM oddatrus
Marina, CA
IRM Developer Network Toaster Developer
SNTS Developer KLevel Developer
(yes, this .signature is way too big)
"All cats die. Socrates is dead. Therefore Socrates is a cat."
- The Logician
THE STORY OF CREATION
In the beginning there was data. The data was without form and null,
and darkness was upon the face of the console; and the Spirit of IBM
was moving over the face of the market. And DEC said, "Let there be
registers"; and there were registers. And DEC saw that they carried;
and DEC seperated the data from the instructions. DEC called the data
Stack, and the instructions they called Code. And there was evening
and there was a maorning, one interrupt...
-- Rico Tudor
William Safire's Rules for Writers:
Remembe
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Where could I find info/tutorials about programming flash?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Well, the title is really Exile, but I guess they wanted to attach Myst on
there to clarify things.
Josh
"Chris S." wrote:
> Josh English <eng### [at] spiritonecom> wrote in message
> news:397### [at] spiritonecom...
> > I had my doubts when I heard the Cyan was not developing this one, but
> > after looking at a few screenshots I don't have them any more.
> >
> > http://www.myst3.com
>
> Wow...although the title seems a bit mundane. Even so, this should be quite
> a treat. I just hope they avoid the case of "bad sequel syndrome" and come
> through as they did for Riven.
>
> -Chris-
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:3976c701@news.povray.org...
| Where could I find info/tutorials about programming flash?
http://www.astentech.com/tutorials/Flash.html
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I am also concerned that Cyan is not involved, but it is my understanding
that they approved the storyline. At least the artwork looks up to snuff.
Josh
Yann Ramin wrote:
> I'm looking through the screenshots - I can't believe they fell for the
> mirror reflect the light puzzle :) Its not very inventive, and I have
> seen many games using this, I have even considered rendering a series of
> scenes where it doesn't stand out as an obvious puzzle (ok, think about
> it, why would you want to bounce light around at random?). Just my
> rants :) I loved Myst, I loved Riven, unsure about this one (Cyan is
> not behind it, these guys are just waving the Myst brand around).
>
> Yann
>
> Josh English wrote:
> >
> > I had my doubts when I heard the Cyan was not developing this one, but
> > after looking at a few screenshots I don't have them any more.
> >
> > http://www.myst3.com
> >
> > And I thought the only thing I had to look forward to was Diablo 2....
> >
> > --
> > Josh English -- Lexiphanic Lethomaniac
> > eng### [at] spiritonecom
> > The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
>
> --
>
> --------------------------------------------------------------------
> Yann Ramin atr### [at] atrustrivalieeuorg
> Atrus Trivalie Productions www.redshift.com/~yramin
> Monterey High IT www.montereyhigh.com
> ICQ 46805627
> AIM oddatrus
> Marina, CA
>
> IRM Developer Network Toaster Developer
> SNTS Developer KLevel Developer
>
> (yes, this .signature is way too big)
>
> "All cats die. Socrates is dead. Therefore Socrates is a cat."
> - The Logician
>
> THE STORY OF CREATION
>
> In the beginning there was data. The data was without form and null,
> and darkness was upon the face of the console; and the Spirit of IBM
> was moving over the face of the market. And DEC said, "Let there be
> registers"; and there were registers. And DEC saw that they carried;
> and DEC seperated the data from the instructions. DEC called the data
> Stack, and the instructions they called Code. And there was evening
> and there was a maorning, one interrupt...
> -- Rico Tudor
>
> William Safire's Rules for Writers:
>
> Remembe
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
Post a reply to this message
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