POV-Ray : Newsgroups : povray.general : Myst 3 : Re: Myst 3 Server Time
9 Aug 2024 11:27:57 EDT (-0400)
  Re: Myst 3  
From: Josh English
Date: 20 Jul 2000 11:07:43
Message: <3977163A.AE6425C2@spiritone.com>
I am also concerned that Cyan is not involved, but it is my understanding
that they approved the storyline. At least the artwork looks up to snuff.

Josh

Yann Ramin wrote:

> I'm looking through the screenshots - I can't believe they fell for the
> mirror reflect the light puzzle :)  Its not very inventive, and I have
> seen many games using this, I have even considered rendering a series of
> scenes where it doesn't stand out as an obvious puzzle (ok, think about
> it, why would you want to bounce light around at random?).  Just my
> rants :)  I loved Myst, I loved Riven, unsure about this one (Cyan is
> not behind it, these guys are just waving the Myst brand around).
>
> Yann
>
> Josh English wrote:
> >
> > I had my doubts when I heard the Cyan was not developing this one, but
> > after looking at a few screenshots I don't have them any more.
> >
> > http://www.myst3.com
> >
> > And I thought the only thing I had to look forward to was Diablo 2....
> >
> > --
> > Josh English -- Lexiphanic Lethomaniac
> > eng### [at] spiritonecom
> > The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
>
> --
>
> --------------------------------------------------------------------
> Yann Ramin                      atr### [at] atrustrivalieeuorg
> Atrus Trivalie Productions      www.redshift.com/~yramin
> Monterey High IT                www.montereyhigh.com
> ICQ                             46805627
> AIM                             oddatrus
> Marina, CA
>
> IRM Developer                   Network Toaster Developer
> SNTS Developer                  KLevel Developer
>
> (yes, this .signature is way too big)
>
> "All cats die.  Socrates is dead.  Therefore Socrates is a cat."
>         - The Logician
>
>                 THE STORY OF CREATION
>
> In the beginning there was data.  The data was without form and null,
> and darkness was upon the face of the console; and the Spirit of IBM
> was moving over the face of the market.  And DEC said, "Let there be
> registers"; and there were registers.  And DEC saw that they carried;
> and DEC seperated the data from the instructions.  DEC called the data
> Stack, and the instructions they called Code.  And there was evening
> and there was a maorning, one interrupt...
>                 -- Rico Tudor
>
> William Safire's Rules for Writers:
>
> Remembe

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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