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I am rendering a very simple scene, with a plane {y,0} and some
superellipsoid{} objects. If I have just one SE object, the scene renders
fine, if I have more than one, I get the error found here:
-----------
Preset INI file is 'D:\PVF409\POVRAY\renderer\quickres.ini', section is
'[640x480, No AA]'.
Preset source file is 'D:\pvf409\POVRay\myscenes\puzztest.pov'.
Persistence of Vision(tm) Ray Tracer Version 3.1g.watcom
This is an official version prepared by the POV-Ray Team(tm). See the
documentation on how to contact the authors or visit us on the
internet at http://www.povray.org.
Copyright 1999 POV-Ray Team(tm)
This Windows version by Christopher J. Cason
Parsing Options
Input file: D:\pvf409\POVRay\myscenes\puzztest.pov (compatible to version
3.1)
Remove bounds........On Split unions........Off
Library paths: D:\pvf409\POVRay\INCLUDE
Output Options
Image resolution 640 by 480 (rows 1 to 480, columns 1 to 640).
Output file: puzztest.bmp, 24 bpp (system format)
Graphic display......On (type: 0, palette: 3, gamma: 2.2)
Mosaic preview......Off
CPU usage histogram.Off
Continued trace.....Off Allow interruption..Off Pause when done.....Off
Verbose messages.....On
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On Vista Buffer.........On Draw Vista Buffer...Off
Antialiasing........Off
Radiosity...........Off
Animation Options
Clock value.... 0.000 (Animation off)
Redirecting Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
D:\pvf409\POVRay\myscenes\puzztest.pov:202: warning: Camera vectors are not
perpendicular. Making look_at the last statement may help.
Scene contains 3 frame level objects; 1 infinite.
Slab building error.
Cannot use non-perpendicular camera vectors with vista buffer.
Returned from renderer (non-zero return value)
-------------
My camera statement is
camera
{
location < 0.0, 20.0,-20.0>
look_at < 0.0, 0.0, 0.0>
orthographic
right 20*x
up 20*y
}
I know the vectors are not perpendicular, but I need the vertical skew (it
makes each pov unit exactly 32x24 pixels on screen) for this project. Any
ideas?
--
Paul Vanukoff
Post a reply to this message
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From: Mick Hazelgrove
Subject: Re: slab building error? vista buffer? huh?
Date: 17 Jun 2000 13:02:40
Message: <394baf30@news.povray.org>
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Just make your camera vectors perpendicular and the error will go away! I
get this with leveller scenes and have to adjust the camera specs to make it
work.
Mick
"Paul Vanukoff" <van### [at] primenetcom> wrote in message
news:394bab87$1@news.povray.org...
>
> I am rendering a very simple scene, with a plane {y,0} and some
> superellipsoid{} objects. If I have just one SE object, the scene renders
> fine, if I have more than one, I get the error found here:
>
> -----------
> Preset INI file is 'D:\PVF409\POVRAY\renderer\quickres.ini', section is
> '[640x480, No AA]'.
> Preset source file is 'D:\pvf409\POVRay\myscenes\puzztest.pov'.
> Persistence of Vision(tm) Ray Tracer Version 3.1g.watcom
> This is an official version prepared by the POV-Ray Team(tm). See the
> documentation on how to contact the authors or visit us on the
> internet at http://www.povray.org.
> Copyright 1999 POV-Ray Team(tm)
> This Windows version by Christopher J. Cason
> Parsing Options
> Input file: D:\pvf409\POVRay\myscenes\puzztest.pov (compatible to
version
> 3.1)
> Remove bounds........On Split unions........Off
> Library paths: D:\pvf409\POVRay\INCLUDE
> Output Options
> Image resolution 640 by 480 (rows 1 to 480, columns 1 to 640).
> Output file: puzztest.bmp, 24 bpp (system format)
> Graphic display......On (type: 0, palette: 3, gamma: 2.2)
> Mosaic preview......Off
> CPU usage histogram.Off
> Continued trace.....Off Allow interruption..Off Pause when
done.....Off
> Verbose messages.....On
> Tracing Options
> Quality: 9
> Bounding boxes.......On Bounding threshold: 3
> Light Buffer.........On Vista Buffer.........On Draw Vista
Buffer...Off
> Antialiasing........Off
> Radiosity...........Off
> Animation Options
> Clock value.... 0.000 (Animation off)
> Redirecting Options
> All Streams to console..........On
> Debug Stream to console.........On
> Fatal Stream to console.........On
> Render Stream to console........On
> Statistics Stream to console....On
> Warning Stream to console.......On
> D:\pvf409\POVRay\myscenes\puzztest.pov:202: warning: Camera vectors are
not
> perpendicular. Making look_at the last statement may help.
>
> Scene contains 3 frame level objects; 1 infinite.
>
> Slab building error.
> Cannot use non-perpendicular camera vectors with vista buffer.
>
>
> Returned from renderer (non-zero return value)
>
> -------------
>
> My camera statement is
>
> camera
> {
> location < 0.0, 20.0,-20.0>
> look_at < 0.0, 0.0, 0.0>
> orthographic
> right 20*x
> up 20*y
> }
>
> I know the vectors are not perpendicular, but I need the vertical skew (it
> makes each pov unit exactly 32x24 pixels on screen) for this project. Any
> ideas?
>
> --
> Paul Vanukoff
>
>
>
Post a reply to this message
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In this project, I need the camera vectors to be non-perpendicular. I need
the vertical skew - I need to look at the objects at a 45 degree angle, and
one pov unit needs to be exactly 32x24 pixels. The camera statement I
defined does just that.
"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:394baf30@news.povray.org...
> Just make your camera vectors perpendicular and the error will go away! I
> get this with leveller scenes and have to adjust the camera specs to make
it
> work.
>
> Mick
Post a reply to this message
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From: Thorsten Froehlich
Subject: Re: slab building error? vista buffer? huh?
Date: 17 Jun 2000 13:47:04
Message: <394bb998@news.povray.org>
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In article <394bb1fd$1@news.povray.org> , "Paul Vanukoff"
<van### [at] primenetcom> wrote:
> In this project, I need the camera vectors to be non-perpendicular. I need
> the vertical skew - I need to look at the objects at a 45 degree angle, and
> one pov unit needs to be exactly 32x24 pixels. The camera statement I
> defined does just that.
Did you try to turn automatic bounding off?
Thorsten
Post a reply to this message
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From: Thorsten Froehlich
Subject: Re: slab building error? vista buffer? huh?
Date: 17 Jun 2000 13:49:23
Message: <394bba23@news.povray.org>
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In article <394bb998@news.povray.org> , "Thorsten Froehlich"
<tho### [at] trfde> wrote:
> Did you try to turn automatic bounding off?
Vista buffers, of course...
Thorsten
Post a reply to this message
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From: Paul Vanukoff
Subject: Re: slab building error? vista buffer? huh?
Date: 17 Jun 2000 14:24:32
Message: <394bc260@news.povray.org>
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Why do the obvious solutions elude me ... Thank you .. it worked of course
... : D
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:394bba23@news.povray.org...
> In article <394bb998@news.povray.org> , "Thorsten Froehlich"
> <tho### [at] trfde> wrote:
>
> > Did you try to turn automatic bounding off?
>
> Vista buffers, of course...
>
>
> Thorsten
Post a reply to this message
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