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I am rendering a very simple scene, with a plane {y,0} and some
superellipsoid{} objects. If I have just one SE object, the scene renders
fine, if I have more than one, I get the error found here:
-----------
Preset INI file is 'D:\PVF409\POVRAY\renderer\quickres.ini', section is
'[640x480, No AA]'.
Preset source file is 'D:\pvf409\POVRay\myscenes\puzztest.pov'.
Persistence of Vision(tm) Ray Tracer Version 3.1g.watcom
This is an official version prepared by the POV-Ray Team(tm). See the
documentation on how to contact the authors or visit us on the
internet at http://www.povray.org.
Copyright 1999 POV-Ray Team(tm)
This Windows version by Christopher J. Cason
Parsing Options
Input file: D:\pvf409\POVRay\myscenes\puzztest.pov (compatible to version
3.1)
Remove bounds........On Split unions........Off
Library paths: D:\pvf409\POVRay\INCLUDE
Output Options
Image resolution 640 by 480 (rows 1 to 480, columns 1 to 640).
Output file: puzztest.bmp, 24 bpp (system format)
Graphic display......On (type: 0, palette: 3, gamma: 2.2)
Mosaic preview......Off
CPU usage histogram.Off
Continued trace.....Off Allow interruption..Off Pause when done.....Off
Verbose messages.....On
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On Vista Buffer.........On Draw Vista Buffer...Off
Antialiasing........Off
Radiosity...........Off
Animation Options
Clock value.... 0.000 (Animation off)
Redirecting Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
D:\pvf409\POVRay\myscenes\puzztest.pov:202: warning: Camera vectors are not
perpendicular. Making look_at the last statement may help.
Scene contains 3 frame level objects; 1 infinite.
Slab building error.
Cannot use non-perpendicular camera vectors with vista buffer.
Returned from renderer (non-zero return value)
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My camera statement is
camera
{
location < 0.0, 20.0,-20.0>
look_at < 0.0, 0.0, 0.0>
orthographic
right 20*x
up 20*y
}
I know the vectors are not perpendicular, but I need the vertical skew (it
makes each pov unit exactly 32x24 pixels on screen) for this project. Any
ideas?
--
Paul Vanukoff
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