|
|
Edmund Urban <eur### [at] eduuni-kluacat> wrote:
: Is it possible to declare triangle strips instead of individual
: triangles?
You should use the mesh2 format of MegaPov (and povray 3.5). Check
http://nathan.kopp.com/patched.htm
: I would also like to render animations without having povray parse the
: mesh for each frame. Is there anything I can do to make povray just keep
: the mesh in memory instead?
Yes, MegaPov can do that.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
|
|
Warp wrote:
> Edmund Urban <eur### [at] eduuni-kluacat> wrote:
>
> : Is it possible to declare triangle strips instead of individual
> : triangles?
>
> You should use the mesh2 format of MegaPov (and povray 3.5). Check
> http://nathan.kopp.com/patched.htm
>
> : I would also like to render animations without having povray parse the
> : mesh for each frame. Is there anything I can do to make povray just keep
> : the mesh in memory instead?
>
> Yes, MegaPov can do that.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Thanx, thanx, thanx!
I'll take a closer look at MegaPov....
Edmund
--
Antivirus alert: file .signature infected by signature virus.
Hi! I'm a signature virus! Copy me into your signature file to help me spread!
Post a reply to this message
|
|