POV-Ray : Newsgroups : povray.general : huge meshes : Re: huge meshes Server Time
9 Aug 2024 17:16:46 EDT (-0400)
  Re: huge meshes  
From: Edmund Urbani
Date: 14 Jun 2000 09:48:12
Message: <39478D1B.80A619A6@edu.uni-klu.ac.at>
Warp wrote:

> Edmund Urban <eur### [at] eduuni-kluacat> wrote:
>
> : Is it possible to declare triangle strips instead of individual
> : triangles?
>
>   You should use the mesh2 format of MegaPov (and povray 3.5). Check
> http://nathan.kopp.com/patched.htm
>
> : I would also like to render animations without having povray parse the
> : mesh for each frame. Is there anything I can do to make povray just keep
> : the mesh in memory instead?
>
>   Yes, MegaPov can do that.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

Thanx, thanx, thanx!
I'll take a closer look at MegaPov....

 Edmund

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