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10 Aug 2024 03:15:56 EDT (-0400)
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From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 10:37:38
Message: <3905adb2@news.povray.org>
Unfortunately they are DOS products...
The product from Japan is Windows, but very limited in use...

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Ken" <tyl### [at] pacbellnet> wrote in message
news:39055D23.C2F2EFD5@pacbell.net...
>
>
> Sigmund Kyrre Aas wrote:
> >
> > Ken wrote:
> > ..
> > > be through the use of blobs. Since I am neither profecient with
> > > modelling blobs with a modeller or by hand it would not be what I
> > ..
> >
> > Is there a blob modeller? Link?
>
> http://www.tk.xaxon.ne.jp/~tsuru/tool/tool_e.html
>
> http://www.geocities.com/SiliconValley/Ridge/6532/bmaster.htm
>
> http://www.uni-jena.de/~p6sepa/software.htm
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Warp
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 10:48:40
Message: <3905b048@news.povray.org>
Mike Weber <mik### [at] pyxiscom> wrote:
: Unfortunately they are DOS products...

  And what's the unfortunate thing about this?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Fabien Mosen
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 11:00:59
Message: <3905B272.99A938FE@skynet.be>
Warp wrote:
> 
> Mike Weber <mik### [at] pyxiscom> wrote:
> : Unfortunately they are DOS products...
> 
>   And what's the unfortunate thing about this?

He's afraid of the black background :-))


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From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 11:17:48
Message: <3905b71c$1@news.povray.org>
Screen resolution....
sizeable window....
poor graphics...


--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Warp" <war### [at] tagpovrayorg> wrote in message
news:3905b048@news.povray.org...
> Mike Weber <mik### [at] pyxiscom> wrote:
> : Unfortunately they are DOS products...
>
>   And what's the unfortunate thing about this?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: sighmoan
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 12:19:34
Message: <3905c596$1@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3905A385.1F79182E@pacbell.net...
>
>
> Vahur Krouverk wrote:
>
> > What is Pillsbury Doughboy? Where can I see it?
>
> The pop'n'fresh URL for the Pillsbury Doughboy is - http://pillsbury.com/
>

Also at (pardon idiosyncratic URL):

http://vagina.rotten.com/doughboy/

**cough cough**mumble..."it takes all kinds"...mumble...

--
s.


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From: Warp
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 13:22:31
Message: <3905d457@news.povray.org>
Mike Weber <mik### [at] pyxiscom> wrote:
: Screen resolution....

  As far as I know, DOS doesn't limit the screen resolution. You can set
any resolution you want as well as in windows.

: sizeable window....

  Well, this is only if you don't want to run the program at full-screen.
Of course there might be some situations where you don't want to run a
modeller program at full-screen size, but I think they are quite rare.

: poor graphics...

  How are DOS graphics worse than windows graphics? I think that the
graphics card, resolution, color depth, etc. are the same (of course
assuming that the program supports any graphics mode, which it should).

  The only disadvantage I see in a DOS program is that it can't communicate
with other programs nor use the windows clipboard.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Mike Weber
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 13:36:35
Message: <3905d7a3@news.povray.org>
We can 'discuss' our reasons of DOS apps vs. Windows apps. but then we are
getting away from the main topic.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Warp" <war### [at] tagpovrayorg> wrote in message
news:3905d457@news.povray.org...
> Mike Weber <mik### [at] pyxiscom> wrote:
> : Screen resolution....
>
>   As far as I know, DOS doesn't limit the screen resolution. You can set
> any resolution you want as well as in windows.
>
> : sizeable window....
>
>   Well, this is only if you don't want to run the program at full-screen.
> Of course there might be some situations where you don't want to run a
> modeller program at full-screen size, but I think they are quite rare.
>
> : poor graphics...
>
>   How are DOS graphics worse than windows graphics? I think that the
> graphics card, resolution, color depth, etc. are the same (of course
> assuming that the program supports any graphics mode, which it should).
>
>   The only disadvantage I see in a DOS program is that it can't
communicate
> with other programs nor use the windows clipboard.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: David Fontaine
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 17:13:23
Message: <390609E3.86CA24B5@faricy.net>
Mike Weber wrote:

> A few weeks ago there was discussion as to what method was better to
> construct a POV scene: using a modeller such as Moray or doing it by
> straight POV text.  I came up with an idea for an object/scene as a base:
> the Pillsbury Doughboy - so who can model the best doughboy with Moray (or
> other modeller) and who can do the best with straight POV text?  I'm curious
> to see if anyone is up to the challenge....

It's really just a matter of personal preference. I don't see what the point of
a modeller vs. hand-coding competition is.

--
David Fontaine     <dav### [at] faricynet>    ICQ 55354965
Please visit my website: http:/www.faricy.net/~davidf/


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From: Ron Parker
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 17:55:09
Message: <slrn8gc5mr.50s.ron.parker@linux.parkerr.fwi.com>
On Tue, 25 Apr 2000 16:10:59 -0500, David Fontaine wrote:
>
>It's really just a matter of personal preference. I don't see what the point of
>a modeller vs. hand-coding competition is.

I agree.  But I *would* like to see a modeling competition.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
These are my opinions.  I do NOT speak for the POV-Team.


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From: Ken
Subject: Re: modeller vs. hand coding...
Date: 25 Apr 2000 18:05:07
Message: <39061626.229C30D0@pacbell.net>
Mike Weber wrote:

>  I'll try to think of another 'target' subject.

I would recommend it. Besides the fact that the figure you suggested
being suited to a particular discipline character modelling in general
is not something that everyone excels at. I would recommend something
a little more object oriented instead. Perhaps something along the
lines of a common household item with moderate complexity but one that
is easily familiar to everyone competing.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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