POV-Ray : Newsgroups : povray.general : Image Map Tutorial? Server Time
10 Aug 2024 05:20:26 EDT (-0400)
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From: Chris Spencer
Subject: Re: Image Map Tutorial?
Date: 7 Apr 2000 14:38:11
Message: <38ee2b13@news.povray.org>
> Oh wow, confusing me  :-)
> Anyway, all you're really needing is to center the image first then scale
it to
> the size you have set in the camera.  Since the image starts off as 1 unit
> square with lower left corner at <0,0,0> then you want to do 'translate
> <-0.5,-0.5,0>'  and then  'scale <25,25,1>' and finally 'rotate 90*x' for
the
> camera to see it.
> That should be it I think.   That plane {z,-10 is not going to show up
though.
> The camera will be looking parallel along it and therefore see nothing of
it.
> If I'm understanding this right then you are trying to get a spherical
image
> which is actually mapped on as planar to be seen orthographically which
then no
> longer has any spherical quality.  Which is why I got confused.  Anyone
else?
>
> Bob

Everything seems fine except for one miniscule problem.  A mirror image of
the image map projected on the opposite side of the object.  How do I
counteract this?

Thanks,
-Chris-


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From: Peter Popov
Subject: Re: Image Map Tutorial?
Date: 7 Apr 2000 17:33:04
Message: <DFPuODMuVbWufOng07FHepFtaUot@4ax.com>
On Fri, 7 Apr 2000 14:17:09 -0700, "Chris Spencer"
<chr### [at] bluelectrodecom> wrote:

>Everything seems fine except for one miniscule problem.  A mirror image of
>the image map projected on the opposite side of the object.  How do I
>counteract this?

The usual approaches are two.

1. Split the object in two, apply the image map to one half, glue them
back together

2. Use a proper textur_map to constrain the image map. With a planar
map type a planar pattern works best, and a radial pattern is usually
used with the other map types (I am not considering UV mapping, mind
you).

Hope this helps.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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