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> Oh wow, confusing me :-)
> Anyway, all you're really needing is to center the image first then scale
it to
> the size you have set in the camera. Since the image starts off as 1 unit
> square with lower left corner at <0,0,0> then you want to do 'translate
> <-0.5,-0.5,0>' and then 'scale <25,25,1>' and finally 'rotate 90*x' for
the
> camera to see it.
> That should be it I think. That plane {z,-10 is not going to show up
though.
> The camera will be looking parallel along it and therefore see nothing of
it.
> If I'm understanding this right then you are trying to get a spherical
image
> which is actually mapped on as planar to be seen orthographically which
then no
> longer has any spherical quality. Which is why I got confused. Anyone
else?
>
> Bob
Everything seems fine except for one miniscule problem. A mirror image of
the image map projected on the opposite side of the object. How do I
counteract this?
Thanks,
-Chris-
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On Fri, 7 Apr 2000 14:17:09 -0700, "Chris Spencer"
<chr### [at] bluelectrodecom> wrote:
>Everything seems fine except for one miniscule problem. A mirror image of
>the image map projected on the opposite side of the object. How do I
>counteract this?
The usual approaches are two.
1. Split the object in two, apply the image map to one half, glue them
back together
2. Use a proper textur_map to constrain the image map. With a planar
map type a planar pattern works best, and a radial pattern is usually
used with the other map types (I am not considering UV mapping, mind
you).
Hope this helps.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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