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From: Paul
Subject: Camera is moving but object appears to be moving instead
Date: 27 Feb 2000 11:52:19
Message: <38b95643@news.povray.org>
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When I produce an animation of a camera flying around an object in a
circular motion it just looks like the object is moving and not the camera,
how can I make it look more like it's the camera that's moving? I've added a
checkered plane, and that kind of solves the problem, but I don't really
want a checkered plane in my animation. Any ideas?
Paul
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On Sun, 27 Feb 2000 16:49:34 -0000 "Paul" <ran### [at] freenetcouk> wrote:
>When I produce an animation of a camera flying around an object in a
>circular motion it just looks like the object is moving and not the camera,
>how can I make it look more like it's the camera that's moving?
Position the light source so that it is not directly over the object.
When an object casts a long enough shadow this should help give the
proper impression that the object is stationary.
A noticeable texture applied to the ground will also help, as will
additional objects in the scene.
--
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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In article <38b95643@news.povray.org>, "Paul" <ran### [at] freenetcouk>
wrote:
> When I produce an animation of a camera flying around an object in a
> circular motion it just looks like the object is moving and not the
> camera, how can I make it look more like it's the camera that's
> moving? I've added a checkered plane, and that kind of solves the
> problem, but I don't really want a checkered plane in my animation.
> Any ideas?
You already found the solution, you need some kind of background or
surroundings. It doesn't have to be a checkered plane, you could put the
object on a desk or on the floor(or a pedestal) in a room, or you could
add a sky around the scene(something like a starfield or clouds, or just
an abstract pattern). Otherwise, there are no visual cues that the
camera is what is rotating, and not the object.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Paul wrote:
>
> When I produce an animation of a camera flying around an object in a
> circular motion it just looks like the object is moving and not the camera,
Congratulations, you just have found out about relativity. ;-)
> how can I make it look more like it's the camera that's moving? I've added a
> checkered plane, and that kind of solves the problem, but I don't really
> want a checkered plane in my animation.
Perhaps some tweaking of the lighting and / or some atmosphere (media)
would do the trick?
Markus
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From: wil
Subject: Re: Camera is moving but object appears to be moving instead
Date: 28 Feb 2000 08:28:52
Message: <38ba7814$1@news.povray.org>
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Try enclosing the whole scene in a hollow cylinder with and imagemap or
texture on it to give it a background
Wil hale
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From: Nieminen Juha
Subject: Re: Camera is moving but object appears to be moving instead
Date: 29 Feb 2000 07:10:31
Message: <38bbb737@news.povray.org>
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wil <wil### [at] cal-businesscom> wrote:
: Try enclosing the whole scene in a hollow cylinder
Why hollow? Why not inverse?
This is just the wrong usage of the 'hollow' keyword (as a concept).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> This is just the wrong usage of the 'hollow' keyword (as a concept).
I guess, he didn't mean the keyword hollow, but rather a real hollow
tube like this
++.....++
|| ||
|| ||
|| ||
++.....++
Mar"Mr. ASCII-Art"kus
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