|
|
Paul wrote:
>
> When I produce an animation of a camera flying around an object in a
> circular motion it just looks like the object is moving and not the camera,
Congratulations, you just have found out about relativity. ;-)
> how can I make it look more like it's the camera that's moving? I've added a
> checkered plane, and that kind of solves the problem, but I don't really
> want a checkered plane in my animation.
Perhaps some tweaking of the lighting and / or some atmosphere (media)
would do the trick?
Markus
Post a reply to this message
|
|