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In article <38b95643@news.povray.org>, "Paul" <ran### [at] freenetcouk>
wrote:
> When I produce an animation of a camera flying around an object in a
> circular motion it just looks like the object is moving and not the
> camera, how can I make it look more like it's the camera that's
> moving? I've added a checkered plane, and that kind of solves the
> problem, but I don't really want a checkered plane in my animation.
> Any ideas?
You already found the solution, you need some kind of background or
surroundings. It doesn't have to be a checkered plane, you could put the
object on a desk or on the floor(or a pedestal) in a room, or you could
add a sky around the scene(something like a starfield or clouds, or just
an abstract pattern). Otherwise, there are no visual cues that the
camera is what is rotating, and not the object.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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