POV-Ray : Newsgroups : povray.general : How do I produce a Circling / Spiralling Camera animation??? Server Time
17 Nov 2024 01:15:16 EST (-0500)
  How do I produce a Circling / Spiralling Camera animation??? (Message 1 to 3 of 3)  
From: Paul
Subject: How do I produce a Circling / Spiralling Camera animation???
Date: 27 Feb 2000 07:22:57
Message: <38b91721@news.povray.org>
How do I get the camera to fly 360 degrees around an object in a simple
animation. I've set up a sphere at the origin <0, 0, 0> and i'm pointing my
camera at the origin. Initially I want the camera to fly around in a flat
plane (X and Z) but later on I will probably want it to fly around in an
upward spiral.

I've set up an ini file with Initial_Frame=1, Final_Frame=60,
Initial_Clock=0, Final_Clock=1, but i'm now totally confused.

Please help by e-mailing me some examples or by posting a reply to this
mesaage!!!

Thanks
Paul


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From: Nieminen Juha
Subject: Re: How do I produce a Circling / Spiralling Camera animation???
Date: 27 Feb 2000 07:47:50
Message: <38b91cf6@news.povray.org>
First of all: Thanks for cross-posting to 7 groups. We appreciate that
very much. Keep up the good work.

  You can use the 'clock' variable to position your camera. Like this:

camera
{ location -z*10 look_at 0
  rotate y*360*clock
  translate y*10*clock
}

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ken
Subject: Re: How do I produce a Circling / Spiralling Camera animation???
Date: 27 Feb 2000 07:50:00
Message: <38B91CFF.22201BAB@pacbell.net>
Paul wrote:

> Please help by e-mailing me some examples or by posting a reply to this
> mesaage!!!

Hi Paul,

 Your question has already been answered in povray.windows even before
you cross-posted this question again. Just so you know the server ADMIN.
strongly frowns on cross posting on this server and because of the
specialized groups here it really is not necessary.
  Below you will find a copy of the news servers cross-posting guide-
lines that I posted to povray.announce.frequently-asked-questions just
last month. Please take the time to read the guideline and please visit
the announcement group to get familiar with how this server is operated
and getting the most from it as a new visitor. Particularly read the
"Welcome to the POV-Ray News Server" message I have posted in the
announcements group. It will help you familiarize yourself with what
the individual news groups are for and how to get the most from them.

To everyone else reading this message if you want to help Paul with
his question please continue the discussion in povray.windows where
it started.

Thank you,

Ken Tyler - POV-Ray Technical Assistance Group Member



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From: Sander
Subject: Re: How do I produce a Circling / Spiralling Camera animation???
Date: 27 Feb 2000 11:32:57
Message: <38b951b9@news.povray.org>
See my answer in p.w.

--
Regards,
Sander


Paul <ran### [at] freenetcouk> schreef in berichtnieuws
38b91721@news.povray.org...
> How do I get the camera to fly 360 degrees around an object in a simple
> animation. I've set up a sphere at the origin <0, 0, 0> and i'm pointing
my
> camera at the origin. Initially I want the camera to fly around in a flat
> plane (X and Z) but later on I will probably want it to fly around in an
> upward spiral.


Post a reply to this message

From: Sander
Subject: Re: How do I produce a Circling / Spiralling Camera animation???
Date: 27 Feb 2000 11:32:56
Message: <38b951b8@news.povray.org>
See my reaction in p.w.

--
Regards,
Sander


Paul <ran### [at] freenetcouk> schreef in berichtnieuws
38b91721@news.povray.org...
> How do I get the camera to fly 360 degrees around an object in a simple
> animation. I've set up a sphere at the origin <0, 0, 0> and i'm pointing
my
> camera at the origin. Initially I want the camera to fly around in a flat
> plane (X and Z) but later on I will probably want it to fly around in an
> upward spiral.


Post a reply to this message

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