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Hi,
How can I place grass on a heightfield or distribute objects over hlly
terrains such as grass, trees, etc...?
Thanks,
-Chris-
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Chris Spencer wrote:
>
> Hi,
>
> How can I place grass on a heightfield or distribute objects over hlly
> terrains such as grass, trees, etc...?
1.) The MegaPov patched version of POV-Ray has a feature called trace()
that can be used to do this place it also offers slope dependent
textures. The two combined can be used effectively for realistic
object placement and terrain texturing.
MegaPov 0.4 - http://nathan.kopp.com/patched.htm
2.) A height field modelling program called Leveller has a neat feature
that will allow you to select an area of a HF and export coordinates
that relate to hight positions on the HF's surface. This makes it
easy to accurately place objects only on those areas of the HF you
want them on.
Leveller - http://www.daylongraphics.com/
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken wrote in message <38A8BE62.853501C4@pacbell.net>...
>
>
>Chris Spencer wrote:
>>
>> Hi,
>>
>> How can I place grass on a heightfield or distribute objects over hlly
>> terrains such as grass, trees, etc...?
>
>1.) The MegaPov patched version of POV-Ray has a feature called trace()
> that can be used to do this place it also offers slope dependent
> textures. The two combined can be used effectively for realistic
> object placement and terrain texturing.
>
> MegaPov 0.4 - http://nathan.kopp.com/patched.htm
>
>
>2.) A height field modelling program called Leveller has a neat feature
> that will allow you to select an area of a HF and export coordinates
> that relate to hight positions on the HF's surface. This makes it
> easy to accurately place objects only on those areas of the HF you
> want them on.
>
> Leveller - http://www.daylongraphics.com/
Additionally, see
http://www.geocities.com/SiliconValley/Program/9231/povray.html for an
include file designed to do this.
Mark
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and The Genesis Toolkit
http://www.rhein-ruhr.de/~schrammel/index.htm
Rodolphe
galerie: http://perso.infonie.fr/rod.gelaude
annuaire "Povray Sites"
http://www.multimania.com/povsite
news://news.newz.net/nzn.fr.3d.pov
>
>Ken wrote in message <38A8BE62.853501C4@pacbell.net>...
>>
>>
>>Chris Spencer wrote:
>>>
>>> Hi,
>>>
>>> How can I place grass on a heightfield or distribute objects over hlly
>>> terrains such as grass, trees, etc...?
>>
>>1.) The MegaPov patched version of POV-Ray has a feature called trace()
>> that can be used to do this place it also offers slope dependent
>> textures. The two combined can be used effectively for realistic
>> object placement and terrain texturing.
>>
>> MegaPov 0.4 - http://nathan.kopp.com/patched.htm
>>
>>
>>2.) A height field modelling program called Leveller has a neat feature
>> that will allow you to select an area of a HF and export coordinates
>> that relate to hight positions on the HF's surface. This makes it
>> easy to accurately place objects only on those areas of the HF you
>> want them on.
>>
>> Leveller - http://www.daylongraphics.com/
>
>
>Additionally, see
>http://www.geocities.com/SiliconValley/Program/9231/povray.html for an
>include file designed to do this.
>
>Mark
>
>
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Hello
Have a look at a program that I have just release called Forester. It is
specifically designed to create this sort of scene within POV-Ray:
http://www.dartnall.co.uk
Regards
Stephen.
Chris Spencer <chr### [at] bluelectrodecom> wrote in message
news:38a8bea8@news.povray.org...
> Hi,
>
> How can I place grass on a heightfield or distribute objects over hlly
> terrains such as grass, trees, etc...?
>
> Thanks,
> -Chris-
>
>
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