POV-Ray : Newsgroups : povray.general : Terrain Texturing? : Re: Terrain Texturing? Server Time
10 Aug 2024 07:14:30 EDT (-0400)
  Re: Terrain Texturing?  
From: Mark Wagner
Date: 15 Feb 2000 00:31:17
Message: <38a8e4a5@news.povray.org>
Ken wrote in message <38A8BE62.853501C4@pacbell.net>...
>
>
>Chris Spencer wrote:
>>
>> Hi,
>>
>> How can I place grass on a heightfield or distribute objects over hlly
>> terrains such as grass, trees, etc...?
>
>1.) The MegaPov patched version of POV-Ray has a feature called trace()
>    that can be used to do this place it also offers slope dependent
>    textures. The two combined can be used effectively for realistic
>    object placement and terrain texturing.
>
>    MegaPov 0.4 - http://nathan.kopp.com/patched.htm
>
>
>2.) A height field modelling program called Leveller has a neat feature
>    that will allow you to select an area of a HF and export coordinates
>    that relate to hight positions on the HF's surface. This makes it
>    easy to accurately place objects only on those areas of the HF you
>    want them on.
>
>    Leveller - http://www.daylongraphics.com/


Additionally, see
http://www.geocities.com/SiliconValley/Program/9231/povray.html for an
include file designed to do this.

Mark


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