POV-Ray : Newsgroups : povray.general : Terrain Texturing? : Re: Terrain Texturing? Server Time
10 Aug 2024 07:14:31 EDT (-0400)
  Re: Terrain Texturing?  
From: Rodolphe
Date: 15 Feb 2000 00:41:43
Message: <38a8e717@news.povray.org>
and The Genesis Toolkit
http://www.rhein-ruhr.de/~schrammel/index.htm
Rodolphe
galerie: http://perso.infonie.fr/rod.gelaude
          annuaire "Povray Sites"
     http://www.multimania.com/povsite

news://news.newz.net/nzn.fr.3d.pov


>
>Ken wrote in message <38A8BE62.853501C4@pacbell.net>...
>>
>>
>>Chris Spencer wrote:
>>>
>>> Hi,
>>>
>>> How can I place grass on a heightfield or distribute objects over hlly
>>> terrains such as grass, trees, etc...?
>>
>>1.) The MegaPov patched version of POV-Ray has a feature called trace()
>>    that can be used to do this place it also offers slope dependent
>>    textures. The two combined can be used effectively for realistic
>>    object placement and terrain texturing.
>>
>>    MegaPov 0.4 - http://nathan.kopp.com/patched.htm
>>
>>
>>2.) A height field modelling program called Leveller has a neat feature
>>    that will allow you to select an area of a HF and export coordinates
>>    that relate to hight positions on the HF's surface. This makes it
>>    easy to accurately place objects only on those areas of the HF you
>>    want them on.
>>
>>    Leveller - http://www.daylongraphics.com/
>
>
>Additionally, see
>http://www.geocities.com/SiliconValley/Program/9231/povray.html for an
>include file designed to do this.
>
>Mark
>
>


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