POV-Ray : Newsgroups : povray.general : rhino to pov-ray exports Server Time
2 Nov 2024 02:17:44 EDT (-0400)
  rhino to pov-ray exports (Message 1 to 6 of 6)  
From: daishi
Subject: rhino to pov-ray exports
Date: 21 Mar 2000 21:15:45
Message: <38D82B19.C89AF1D7@x-press.net>
the current scene I am building is in rhino and is about 1mb, but when I
export to pov ray it increases the 97mb of files

I was wondering if there was someway to reduce the file sizes without
loosing geometry (either in rhino or pov-ray)

I can't seem to parse all the files, I think its cause I only have 128mb
of ram on my machine (which is going to be upgraded to 384 here shortly,
but I'd rather not have to wait)

are there any unoffcial versions of pov-ray that support something other
then pov-ray's triangle mesh?

thanks for the advice


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From: Bob Hughes
Subject: Re: rhino to pov-ray exports
Date: 21 Mar 2000 22:15:05
Message: <38d83ab9@news.povray.org>
Maybe use the Mesh Compressor to reduce the size.  It's here:
http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html

Bob

"daishi" <das### [at] x-pressnet> wrote in message
news:38D82B19.C89AF1D7@x-press.net...
| the current scene I am building is in rhino and is about 1mb, but when I
| export to pov ray it increases the 97mb of files
|
| I was wondering if there was someway to reduce the file sizes without
| loosing geometry (either in rhino or pov-ray)
|
| I can't seem to parse all the files, I think its cause I only have 128mb
| of ram on my machine (which is going to be upgraded to 384 here shortly,
| but I'd rather not have to wait)
|
| are there any unoffcial versions of pov-ray that support something other
| then pov-ray's triangle mesh?
|
| thanks for the advice
|


Post a reply to this message

From: daishi
Subject: Re: rhino to pov-ray exports
Date: 22 Mar 2000 00:36:26
Message: <38D85A22.95385A10@x-press.net>
thanks this is just what I was looking for

Bob Hughes wrote:

> Maybe use the Mesh Compressor to reduce the size.  It's here:
> http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
>
> Bob
>
> "daishi" <das### [at] x-pressnet> wrote in message
> news:38D82B19.C89AF1D7@x-press.net...
> | the current scene I am building is in rhino and is about 1mb, but when I
> | export to pov ray it increases the 97mb of files
> |
> | I was wondering if there was someway to reduce the file sizes without
> | loosing geometry (either in rhino or pov-ray)
> |
> | I can't seem to parse all the files, I think its cause I only have 128mb
> | of ram on my machine (which is going to be upgraded to 384 here shortly,
> | but I'd rather not have to wait)
> |
> | are there any unoffcial versions of pov-ray that support something other
> | then pov-ray's triangle mesh?
> |
> | thanks for the advice
> |


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From: Vahur Krouverk
Subject: Re: rhino to pov-ray exports
Date: 22 Mar 2000 02:42:24
Message: <38D879B4.D37EC386@aetec.ee>
daishi wrote:
> 
> the current scene I am building is in rhino and is about 1mb, but when I
> export to pov ray it increases the 97mb of files
> 
> I was wondering if there was someway to reduce the file sizes without
> loosing geometry (either in rhino or pov-ray)
> 
> I can't seem to parse all the files, I think its cause I only have 128mb
> of ram on my machine (which is going to be upgraded to 384 here shortly,
> but I'd rather not have to wait)
> 
> are there any unoffcial versions of pov-ray that support something other
> then pov-ray's triangle mesh?
> 
> thanks for the advice

One option is to export in 3DS format and convert it with 3DS2POV
(win3ds2pov.exe) to POV-Ray mesh2 format. This mesh2 format is supported
by superpatch and megapatch and it will result in smaller files.
Additional benefit is the fact, that this way all the uv information
from Rhino is retained and you can have uv-mapping in POV-Ray.
For links go to the www.povray.org links section, I believe that links
to all mentioned tools are there.


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From: Vahur Krouverk
Subject: Re: rhino to pov-ray exports
Date: 22 Mar 2000 03:12:52
Message: <38D880D8.6488B380@aetec.ee>
daishi wrote:
> 
> the current scene I am building is in rhino and is about 1mb, but when I
> export to pov ray it increases the 97mb of files
> 
> I was wondering if there was someway to reduce the file sizes without
> loosing geometry (either in rhino or pov-ray)

Well, 97 MB is quite a lot. I believe that there are possibilities to
reduce mesh sizes with little work in Rhino, especially if the Rhino
file is only 1 MB. One possibility is to rebuild surfaces in Rhino, it
will help often.
Additional possibilities to reduce geometry is splitting objects before
meshing: meshing each surface separately will result often in smaller
mesh size.
I saw you in the Rhino NG, perhaps if the scene is not a "secret", You
can post your scene to the Rhino's NG and ask for possible enhancements
with scene geometry.

And if scene contains number of similar objects, then it would be better
to export only one of them and create copies of it in POV-Ray, which
will result in smaller memory requirements as well. This requires manual
work, but it will be worth of it...


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From: Mike Weber
Subject: Re: rhino to pov-ray exports
Date: 22 Mar 2000 10:15:03
Message: <38d8e377$1@news.povray.org>
There's a setting in Rhino to reduce the number of triangles used to create
the pov file.  I remember this when I first used Rhino and had the same
problem.  I don't remember where in the menu options this setting resides,
but I do know its in there somewhere.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"daishi" <das### [at] x-pressnet> wrote in message
news:38D82B19.C89AF1D7@x-press.net...
> the current scene I am building is in rhino and is about 1mb, but when I
> export to pov ray it increases the 97mb of files
>
> I was wondering if there was someway to reduce the file sizes without
> loosing geometry (either in rhino or pov-ray)
>
> I can't seem to parse all the files, I think its cause I only have 128mb
> of ram on my machine (which is going to be upgraded to 384 here shortly,
> but I'd rather not have to wait)
>
> are there any unoffcial versions of pov-ray that support something other
> then pov-ray's triangle mesh?
>
> thanks for the advice
>


Post a reply to this message

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