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Hello everyone.
After a couple of years of rendering images in POV, I am now
entering the joys?? of animation, what I would like help on is how do I
create a camera path through a meandering canyon without passing through
the sides or bumping into same.
I have created the canyon landscape using heighfields, from a
Windows paint image of my own design.
I know where the canyon is on the image map, but how do I translate
that into x, y, and z co-ordinates in POV.
btw, I create the landscape in Moray and export in POV.
I have looked at a few animation and heightfield turorials as listed
in the links page, but I can't seem to find the information that I am
looking for.
Any help will be greatly appreciated.
Alex.
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpcorgau Melbourne PC User Group.
\_,--.x/Melton. Australia
v
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If you have no objection to using MegaPOV, there is a trace function
that
can tell if a vector from a given point passes through a given object.
This could help you avoid the walls.
Alex McMurray wrote:
>
> Hello everyone.
>
> After a couple of years of rendering images in POV, I am now
> entering the joys?? of animation, what I would like help on is how do I
> create a camera path through a meandering canyon without passing through
> the sides or bumping into same.
>
> I have created the canyon landscape using heighfields, from a
> Windows paint image of my own design.
> I know where the canyon is on the image map, but how do I translate
> that into x, y, and z co-ordinates in POV.
> btw, I create the landscape in Moray and export in POV.
> I have looked at a few animation and heightfield turorials as listed
> in the links page, but I can't seem to find the information that I am
> looking for.
> Any help will be greatly appreciated.
>
> Alex.
>
> --
> ,-._|\ Alex McMurray
> / Oz \ ale### [at] melbpcorgau Melbourne PC User Group.
> \_,--.x/Melton. Australia
> v
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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My bezier.inc file does this wonderfully. You define a path and can preview
it, then use certain functions to animate the camera.
You can find the file here.
http://www.spiritone.com/~english/cyclopedia/include/bezier.inc
I am working on the documentation, but here is a quick rundown.
Declare a spline in an array of 4 points:
#declare CamLocatePath = array [4] { <0,0,-1> <-2,3,0> <3,-1,4> <0,0,7> }
You can preview this spline in the scene with
DrawSpline(CamLocatePath)
and adjust the spline to make sure that the camera doesn't run through
walls.
Then animate the camera with
camera { location ReturnPosition(CamLocatPath,clock)
look_at ReturnPosition(CamLocatePath+0.1,clock) }
Of course you can define a seperate spline for the look_at statement as well
The Include file is not well documented. I am working on a tutorial but it
doens't seem to ever get finished.
Josh
Alex McMurray wrote:
> Hello everyone.
>
> After a couple of years of rendering images in POV, I am now
> entering the joys?? of animation, what I would like help on is how do I
> create a camera path through a meandering canyon without passing through
> the sides or bumping into same.
>
> I have created the canyon landscape using heighfields, from a
> Windows paint image of my own design.
> I know where the canyon is on the image map, but how do I translate
> that into x, y, and z co-ordinates in POV.
> btw, I create the landscape in Moray and export in POV.
> I have looked at a few animation and heightfield turorials as listed
> in the links page, but I can't seem to find the information that I am
> looking for.
> Any help will be greatly appreciated.
>
> Alex.
>
> --
> ,-._|\ Alex McMurray
> / Oz \ ale### [at] melbpcorgau Melbourne PC User Group.
> \_,--.x/Melton. Australia
> v
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
Post a reply to this message
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