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If you have no objection to using MegaPOV, there is a trace function
that
can tell if a vector from a given point passes through a given object.
This could help you avoid the walls.
Alex McMurray wrote:
>
> Hello everyone.
>
> After a couple of years of rendering images in POV, I am now
> entering the joys?? of animation, what I would like help on is how do I
> create a camera path through a meandering canyon without passing through
> the sides or bumping into same.
>
> I have created the canyon landscape using heighfields, from a
> Windows paint image of my own design.
> I know where the canyon is on the image map, but how do I translate
> that into x, y, and z co-ordinates in POV.
> btw, I create the landscape in Moray and export in POV.
> I have looked at a few animation and heightfield turorials as listed
> in the links page, but I can't seem to find the information that I am
> looking for.
> Any help will be greatly appreciated.
>
> Alex.
>
> --
> ,-._|\ Alex McMurray
> / Oz \ ale### [at] melbpcorgau Melbourne PC User Group.
> \_,--.x/Melton. Australia
> v
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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