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That time off before I have to start on the next Rusty animation is
coming in handy...
To facilitate the Subdivision Surface Suite--and because not even the
best shareware modeler for POV-Ray has it--I am writing a triangle mesh
modeler for POV-Ray.
In QuickBasic.
It's about 90% done (I just need to rotate the views, add the ability
to read and write PCM files, and it'll be done).
Regards,
John
--
ICQ: 46085459
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John VanSickle wrote:
>
> That time off before I have to start on the next Rusty animation is
> coming in handy...
>
> To facilitate the Subdivision Surface Suite--and because not even the
> best shareware modeler for POV-Ray has it--I am writing a triangle mesh
> modeler for POV-Ray.
>
> In QuickBasic.
>
> It's about 90% done (I just need to rotate the views, add the ability
> to read and write PCM files, and it'll be done).
>
> Regards,
> John
> --
> ICQ: 46085459
Clap, clap, clap, clap........
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken wrote:
>
> John VanSickle wrote:
> >
> > I am writing a triangle mesh modeler for POV-Ray.
> >
> > In QuickBasic.
>
> Clap, clap, clap, clap........
The hysterical part is the fact that QuickBasic doesn't support the
mouse as well as many of us would like (ie, at all). Hence everything
is done through the keyboard. Maya, it ain't...
I suppose I will post the .BAS file somewhere...
Regards,
John
--
ICQ: 46085459
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John VanSickle wrote:
> I suppose I will post the .BAS file somewhere...
Which version of QuickBasic are you using ?
I only have QBasic 0.5 on my system at this time which does not support
the many or the advanced features of some of the newer versions of QuickBasic
<whine>.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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In article <387### [at] pacbellnet>, tyl### [at] pacbellnet says...
> John VanSickle wrote:
> > I suppose I will post the .BAS file somewhere...
> Which version of QuickBasic are you using ?
> I only have QBasic 0.5 on my system at this time which does not support
> the many or the advanced features of some of the newer versions of QuickBasic
> <whine>.
Try this site: http://gameprog.ampleworks.com/qbasic/files/Compilers/
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John VanSickle wrote:
>
> That time off before I have to start on the next Rusty animation is
> coming in handy...
>
> To facilitate the Subdivision Surface Suite--and because not even the
> best shareware modeler for POV-Ray has it--I am writing a triangle
> mesh
> modeler for POV-Ray.
>
> In QuickBasic.
>
> It's about 90% done (I just need to rotate the views, add the ability
> to read and write PCM files, and it'll be done).
>
> Regards,
> John
> --
> ICQ: 46085459
You are very brave, sir.
Remco
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I hope someone (hint, hint) can port (is this the correct term?) it to ANSI
C, 'cause Quick it ain't. :)
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A mac form. would be really nice, too few ( none besides blob sculptor ) good
modelers at all...
TonyB wrote:
> I hope someone (hint, hint) can port (is this the correct term?) it to ANSI
> C, 'cause Quick it ain't. :)
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John VanSickle <van### [at] erolscom> wrote:
: In QuickBasic.
Please don't swear! This is a public forum.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> John VanSickle <van### [at] erolscom> wrote:
> : In QuickBasic.
>
> Please don't swear! This is a public forum.
>
It's not the programming language but the programmer that makes a
program. As far as I can see from his page and SSS John can do far
better in Quickbasic then most people could in any other language.
Admitted, QuickBasic isn't the latest RAD tool and won't get all the
speed out of your machine but if you're used to POV parsing who cares?
;)
(We'll see how long I can make that stick...)
Remco
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