That time off before I have to start on the next Rusty animation is
coming in handy...
To facilitate the Subdivision Surface Suite--and because not even the
best shareware modeler for POV-Ray has it--I am writing a triangle mesh
modeler for POV-Ray.
In QuickBasic.
It's about 90% done (I just need to rotate the views, add the ability
to read and write PCM files, and it'll be done).
Regards,
John
--
ICQ: 46085459
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