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Jon Berndt <jsb### [at] hal-pc org> wrote:
: However, if I run using the command line under Linux, I can run and run and
: run.
It's very known that the memory management in Linux is a lot better than
in Windows.
The other "side-effect" of better memory management is that things usually
run faster.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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> It's very known that the memory management in Linux is a lot better than
> in Windows.
> The other "side-effect" of better memory management is that things usually
> run faster.
However, I think, it could be not only the memory management of windows
that makes it slow! If you kill the pov engine by CTRL-ALT-DEL and kill
the process in the upcoming box, the memory is almost immediately freed.
Therefore I'm wondering what pov does if you stop a render and I think
it must be also possible under windows to stop a render immediately
without disk thrashing (however not several minutes, if it could be some
seconds; see killing the povengine). But I may be mistaken.
Yours
Axel Baune
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The same thing happens when using MAX. If I start a really huge render and
then exit it sometimes takes a few minutes to free all the disk swap space
it's allocated in the windows virtual memory swap file. Although if I kill
it through Ctrl+Alt+Del it will free it all immediately. I think this is
just a windows memory issue in general.
--
Lance.
The Zone - http://come.to/the.zone
Axel Baune <aba### [at] neuro informatik uni-ulm de> wrote in message
news:384B950F.D6A12A88@neuro.informatik.uni-ulm.de...
> > It's very known that the memory management in Linux is a lot better
than
> > in Windows.
> > The other "side-effect" of better memory management is that things
usually
> > run faster.
>
> However, I think, it could be not only the memory management of windows
> that makes it slow! If you kill the pov engine by CTRL-ALT-DEL and kill
> the process in the upcoming box, the memory is almost immediately freed.
> Therefore I'm wondering what pov does if you stop a render and I think
> it must be also possible under windows to stop a render immediately
> without disk thrashing (however not several minutes, if it could be some
> seconds; see killing the povengine). But I may be mistaken.
>
> Yours
> Axel Baune
>
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Well, that's just Windows being slow and stupid as usual.
--
David http://thunder.prohosting.com/~davidf (ICQ 55354965)
"The paper holds their folded faces to the floor" -Pink Floyd
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David Fontaine wrote:
>
> Well, that's just Windows being slow and stupid as usual.
Oh give it a rest till the end of the year will ya ! If you don't like
Microsoft Windows fine, don't use it. I'm getting real tired of people
talking about it all of the time. If you can't be more contructive in
your replies to questions like these don't bother replying.
-- A Disgruntled Postal Worker
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On Tue, 07 Dec 1999 20:38:44 -0800, Ken wrote:
>
>
>David Fontaine wrote:
>>
>> Well, that's just Windows being slow and stupid as usual.
>
>Oh give it a rest till the end of the year will ya !
But it's not really the end of the year until 2001. Or something.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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>But it's not really the end of the year until 2001. Or something.
Whoa, whoa, whoa... when did we change to Martian years?
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TonyB wrote:
>
> >But it's not really the end of the year until 2001. Or something.
>
> Whoa, whoa, whoa... when did we change to Martian years?
You mean you didn't hear about the invasion?
Ken Matassa
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On Thu, 09 Dec 1999 21:36:29 -0800, Ken Matassa <kma### [at] pacbell net>
wrote:
>TonyB wrote:
>>
>> >But it's not really the end of the year until 2001. Or something.
>>
>> Whoa, whoa, whoa... when did we change to Martian years?
>
>You mean you didn't hear about the invasion?
Sshh! He's not supposed to know!
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> On a Windows box
> I with an AMD K-6 II 3D and 64 MB of RAM I can get this to render only if I
> shut down my machine, close everything unecessary down, and then it will
> only render the scene three or four times before memory becomes so
> fragmented and un-freed that I get strange memory errors and have to shut
> down again.
Welcome to the wonderful world of windows. There are a couple of programs
out there that claim to free up memory. I tried one and it appeared to have
about an equal chance of crashing my machine as freeing memory.
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