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The same thing happens when using MAX. If I start a really huge render and
then exit it sometimes takes a few minutes to free all the disk swap space
it's allocated in the windows virtual memory swap file. Although if I kill
it through Ctrl+Alt+Del it will free it all immediately. I think this is
just a windows memory issue in general.
--
Lance.
The Zone - http://come.to/the.zone
Axel Baune <aba### [at] neuroinformatikuni-ulmde> wrote in message
news:384B950F.D6A12A88@neuro.informatik.uni-ulm.de...
> > It's very known that the memory management in Linux is a lot better
than
> > in Windows.
> > The other "side-effect" of better memory management is that things
usually
> > run faster.
>
> However, I think, it could be not only the memory management of windows
> that makes it slow! If you kill the pov engine by CTRL-ALT-DEL and kill
> the process in the upcoming box, the memory is almost immediately freed.
> Therefore I'm wondering what pov does if you stop a render and I think
> it must be also possible under windows to stop a render immediately
> without disk thrashing (however not several minutes, if it could be some
> seconds; see killing the povengine). But I may be mistaken.
>
> Yours
> Axel Baune
>
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