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Has anyone ever found good radiosity settings for outdoor, rocky
terrain? I have a scene with a lot of rock, and the surfaces not under
direct sunlight are unnaturally black, even with my "default" radiosity
settings.
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"Greg M. Johnson" wrote:
>
> Has anyone ever found good radiosity settings for outdoor, rocky
> terrain? I have a scene with a lot of rock, and the surfaces not under
> direct sunlight are unnaturally black, even with my "default" radiosity
> settings.
Radiosity is not idealy suited for direct outdoor lighting conditions.
This is why you will see Radiance for example used primarily for indoor
architectural work and not for outdoors use. If your shadows are too
strong bump up your ambient finish statement a little bit.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken wrote:
...or try using some large area lights to help soften the shadows a bit.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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In article <384BA9A6.82248480@my-dejanews.com>,
gre### [at] my-dejanewscom wrote:
> Has anyone ever found good radiosity settings for outdoor, rocky
> terrain? I have a scene with a lot of rock, and the surfaces not under
> direct sunlight are unnaturally black, even with my "default" radiosity
> settings.
Try using UVPov, which has several radiosity enhancements and bug fixes.
Also, make sure your background color is not black, and that the scene
is entirely enclosed with something, like a very large sphere for the
sky. I don't know if the sky_sphere affects radiosity, but I would
assume it does.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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My scene is heavily dependent upon the superpatch's isosurfaces, especially
3dnoise. (Dooh! just gave away my IRTC idea!).
I fear that UVPOV would not have isosurfaces. Can anyone say "3.5"?
Chris Huff wrote:
> Try using UVPov, which has several radiosity enhancements and bug fixes.
> Also, make sure your background color is not black, and that the scene
> is entirely enclosed with something, like a very large sphere for the
> sky. I don't know if the sky_sphere affects radiosity, but I would
> assume it does.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
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In article <384### [at] my-dejanewscom>, gre### [at] my-dejanewscom
wrote:
> I fear that UVPOV would not have isosurfaces. Can anyone say "3.5"?
Well, I think I heard Nathan was working on incorporating the Superpatch
into UVPov...and the next version of the Superpatch might contain the
radiosity stuff...but I don't know when those versions will be released
or if it will be before POV 3.5.
Hrm, the Smellenbergh Multipatch is based on UVPov 6.2(I think) and has
isosurfaces, trace, and a bunch of other Superpatch features. The source
is available, someone might be able to compile it for Windows(it is Mac
only).
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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