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1) Make a tube with your hand.
2) Close one eye.
3) Look through the tube at your rendered image. You should not be able
to see any of your screen or the surrounding room.
Voila! The image seems to pop out into amazing 3-d glory!
I imagine this works since we usually depend on two eyes to judge depth.
With one eye closed we depend on other kinds of visual clues. By
blocking out everything but the image, the only visula clues we have
left come from the pic itself.
This is really amazing. Try it!
The only disadvantage is that to block out the screen border you have to
block out most of the image as well...
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Simon de Vet <sde### [at] istarca> wrote :
>
> This is really amazing. Try it!
>
It -does- seem to work! You have to pay attention but it really does
make more depth.
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I've just tried it, but I can't tell if it works or not.
Simon de Vet wrote:
>
> 1) Make a tube with your hand.
> 2) Close one eye.
> 3) Look through the tube at your rendered image. You should not be able
> to see any of your screen or the surrounding room.
>
> Voila! The image seems to pop out into amazing 3-d glory!
>
> I imagine this works since we usually depend on two eyes to judge depth.
> With one eye closed we depend on other kinds of visual clues. By
> blocking out everything but the image, the only visula clues we have
> left come from the pic itself.
>
> This is really amazing. Try it!
>
> The only disadvantage is that to block out the screen border you have to
> block out most of the image as well...
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
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I believe it. Really seems very much like a stereopair. I tried this out
with a few photos too using a paper with hole punched out and it obviously
depends on lighting from what I could tell, a dark low contrast picture
still looks 2D so it reasons a raytrace needs to be well lit also. By that
I mean light/shadow. Maybe not, but that's my observation of it. Right
about the external things needing to be occluded as well.
Btw, you've been included in my will now Simon. Just kidding! (I don't
have a will)
Bob
Steve <sjl### [at] ndirectcouk> wrote in message
news:38389657.FDDB1E6B@ndirect.co.uk...
> I've just tried it, but I can't tell if it works or not.
>
> Simon de Vet wrote:
> >
> > 1) Make a tube with your hand.
> > 2) Close one eye.
> > 3) Look through the tube at your rendered image. You should not be able
> > to see any of your screen or the surrounding room.
> >
> > Voila! The image seems to pop out into amazing 3-d glory!
> >
> > I imagine this works since we usually depend on two eyes to judge depth.
> > With one eye closed we depend on other kinds of visual clues. By
> > blocking out everything but the image, the only visula clues we have
> > left come from the pic itself.
> >
> > This is really amazing. Try it!
> >
> > The only disadvantage is that to block out the screen border you have to
> > block out most of the image as well...
>
> --
> Cheers
> Steve email mailto:sjl### [at] ndirectcouk
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.ndirect.co.uk/~sjlen/
>
> or http://start.at/zero-pps
>
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What is really nice is interlaced (not fields, just flicking between left
and right images) images in sync with LCD glasses (i.e. Right eye is
blocked off when left images is show, left eye blocked off when right image
is shown, at about 50 FPS).
That really looks great :)
--
Lance.
The Zone - http://come.to/the.zone
omniVERSE <inv### [at] aolcom> wrote in message
news:3838a37c@news.povray.org...
> I believe it. Really seems very much like a stereopair. I tried this out
> with a few photos too using a paper with hole punched out and it obviously
> depends on lighting from what I could tell, a dark low contrast picture
> still looks 2D so it reasons a raytrace needs to be well lit also. By
that
> I mean light/shadow. Maybe not, but that's my observation of it. Right
> about the external things needing to be occluded as well.
> Btw, you've been included in my will now Simon. Just kidding! (I don't
> have a will)
>
> Bob
>
> Steve <sjl### [at] ndirectcouk> wrote in message
> news:38389657.FDDB1E6B@ndirect.co.uk...
> > I've just tried it, but I can't tell if it works or not.
> >
> > Simon de Vet wrote:
> > >
> > > 1) Make a tube with your hand.
> > > 2) Close one eye.
> > > 3) Look through the tube at your rendered image. You should not be
able
> > > to see any of your screen or the surrounding room.
> > >
> > > Voila! The image seems to pop out into amazing 3-d glory!
> > >
> > > I imagine this works since we usually depend on two eyes to judge
depth.
> > > With one eye closed we depend on other kinds of visual clues. By
> > > blocking out everything but the image, the only visula clues we have
> > > left come from the pic itself.
> > >
> > > This is really amazing. Try it!
> > >
> > > The only disadvantage is that to block out the screen border you have
to
> > > block out most of the image as well...
> >
> > --
> > Cheers
> > Steve email mailto:sjl### [at] ndirectcouk
> >
> > %HAV-A-NICEDAY Error not enough coffee 0 pps.
> >
> > web http://www.ndirect.co.uk/~sjlen/
> >
> > or http://start.at/zero-pps
> >
>
>
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On Mon, 22 Nov 1999 16:34:45 +1000, "Lance Birch"
<lan### [at] usanet> wrote:
>What is really nice is interlaced (not fields, just flicking between left
>and right images) images in sync with LCD glasses (i.e. Right eye is
>blocked off when left images is show, left eye blocked off when right image
>is shown, at about 50 FPS).
>
>That really looks great :)
I tried Descent once with the Cybermax glasses (was it Cybermax?).
Darn, it really looked like my monitor was 100 meters deep. I hardly
resisted the temptation to go behind it and see where those robots
were coming from :)
Peter Popov
ICQ: 15002700
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I attempted the field rendering of left and right eye images when I first
tried out 3D stereopairs in the hopes ones brain would take over and do the
work of shifting sides. Well my brain sure can't anyhow, not counting on
intelligence or anything like that, only fundamental senses to figure the
view correctly. (if so, whew! since it would mean I'm not especially stupid
then).
Bob
Peter Popov <pet### [at] usanet> wrote in message
news:8GA5OLzpFC0Fz7pf85DrzlyKpuc2@4ax.com...
> On Mon, 22 Nov 1999 16:34:45 +1000, "Lance Birch"
> <lan### [at] usanet> wrote:
>
> >What is really nice is interlaced (not fields, just flicking between left
> >and right images) images in sync with LCD glasses (i.e. Right eye is
> >blocked off when left images is show, left eye blocked off when right
image
> >is shown, at about 50 FPS).
> >
> >That really looks great :)
>
> I tried Descent once with the Cybermax glasses (was it Cybermax?).
> Darn, it really looked like my monitor was 100 meters deep. I hardly
> resisted the temptation to go behind it and see where those robots
> were coming from :)
>
>
> Peter Popov
> ICQ: 15002700
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On Mon, 22 Nov 1999 10:18:21 -0600, "omniVERSE" <inv### [at] aolcom>
wrote:
>I attempted the field rendering of left and right eye images when I first
>tried out 3D stereopairs in the hopes ones brain would take over and do the
>work of shifting sides. Well my brain sure can't anyhow, not counting on
>intelligence or anything like that, only fundamental senses to figure the
>view correctly. (if so, whew! since it would mean I'm not especially stupid
>then).
>
>Bob
That's different. What Lance and myself are talking about works like
this: you put on a pair of glasses with a single LCD plate in front of
each eye. These are not displays, they only block light when needed.
So the computer displays left eye and right eye images full-screen,
and blocks the appropriate eye's view simultaneously. So your left eye
only sees the left eye picture and the right eye, accordingly. No eye
crossing or whatever. The result is a full-screed 3D image or
animation (like in Descent) without eye strain nor headache. Sure
looks cool!
Peter Popov
ICQ: 15002700
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Have any of you tried to place two images (a stereo pair) next to one
another and view them just like that: the left eye looks at the left and the
right at the right image. The brain fuses them and you have your perfect 3D
view! All in true color!
Pictures not spaced much more than about 6 or 7 cm.
Or: reverse the pair and squinting at them: same result though it's more of
a strain to the eyes.
All this is easier for older people with presbyopia.
Sander
--
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
http://www.amtechnical.com/jeff/rose.html
Simon de Vet <sde### [at] istarca> schreef in berichtnieuws
38386D60.E9A800A3@istar.ca...
> 1) Make a tube with your hand.
> 2) Close one eye.
> 3) Look through the tube at your rendered image. You should not be able
> to see any of your screen or the surrounding room.
>
> Voila! The image seems to pop out into amazing 3-d glory!
>
> I imagine this works since we usually depend on two eyes to judge depth.
> With one eye closed we depend on other kinds of visual clues. By
> blocking out everything but the image, the only visula clues we have
> left come from the pic itself.
>
> This is really amazing. Try it!
>
> The only disadvantage is that to block out the screen border you have to
> block out most of the image as well...
>
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Sander wrote:
> All this is easier for older people with presbyopia.
Presbyopia ? Is that a type of myopia that presbyterians suffer from ?
<G>
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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