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One thing the POV community is missing is a POV *ity test; in other
words, what insane things have you done with POV and/or what strange
tricks do you know? This has no bearing on your artistic ability, POV
knowledge, or general worth.. ;> I care not so much for scores as for
additions/corrections. This list does have some overlap with the 'You
know you have been raytracing too long when..' list, with the difference
that some people have actually done these things..
Without further ado,
POV-Ray *ity test, 50 questions
SIMPLE STUFF
..rendered a 'reflective sphere over checkered plane' scene?
..rendered all of the examples?
..shamelessly stolen and modified one of the examples?
..used POV units less than 0.0001?
..less than 0.000001?
..greater than 10000?
..greater than 1000000?
..done an entire render at 1pps?
..nested more than ten {} blocks?
..more than twenty {} blocks?
..upgraded just to speed up your rendering time?
UGLIER STUFF
..generated height_fields in POV-Ray, for use in POV-Ray?
..hand-coded bezier patches?
..polygons?
..meshes?
..smooth_triangles?
..hand-coded using the right-handed system?
..by mistake?
..using some other system (neither right nor left)?
..manually specified bounding?
..manually specified clipping?
..known the difference between bounding and clipping?
..done animation?
..wthout the clock variable?
..used media?
..and gotten it to work the first time?
..used the matrix command?
..used julia_fractals?
..used poly, cubic, quartic, or quadric?
#PROGRAMMING
..used a macro?
..written a macro?
..written a recursive macro?
..for something other than a fractal?
..written a macro only to do mathmatical operations?
..used file I/O directives?
PATCHES
..used a patched version of POV-Ray?
..looked at the POV-Ray source?
..changed the source?
..and had it work the way you wanted the first time?
..with beneficial consequences?
..released a patch?
..that was included in the Superpatch?
..that was included in the official build?
NEWSGROUPS
..been forced to go to/gone to p.o.t?
..posted a binary in the wrong group?
..been involved in a flame war? (>50 messages in one thread)
..not on p.o-t?
OTHER
..used DKB-Trace?
..contributed to this list?
..contributed to the YKYBRTLW.. list?
Additions?
-Alex Vandiver
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Alex Vandiver wrote:
> Without further ado,
> POV-Ray *ity test, 50 questions
36 out of 50.
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Alex Vandiver wrote in message <381A7B29.37A3636E@tiac.net>...
>One thing the POV community is missing is a POV *ity test; in other
>words, what insane things have you done with POV and/or what strange
>tricks do you know? This has no bearing on your artistic ability, POV
>knowledge, or general worth.. ;> I care not so much for scores as for
>additions/corrections. This list does have some overlap with the 'You
>know you have been raytracing too long when..' list, with the difference
>that some people have actually done these things..
>Without further ado,
>POV-Ray *ity test, 50 questions
>SIMPLE STUFF
>..rendered a 'reflective sphere over checkered plane' scene?
Sphere, no. Torus, yes
>..rendered all of the examples?
Yes
>..shamelessly stolen and modified one of the examples?
Sort of
>..used POV units less than 0.0001?
Yes
> ..less than 0.000001?
I think so
>..greater than 10000?
Yes
> ..greater than 1000000?
Yes
>..done an entire render at 1pps?
Unfortunately
>..nested more than ten {} blocks?
Yes
> ..more than twenty {} blocks?
This is in progress
>..upgraded just to speed up your rendering time?
No
>
>UGLIER STUFF
>..generated height_fields in POV-Ray, for use in POV-Ray?
Yes
>..hand-coded bezier patches?
No
> ..polygons?
Yes
> ..meshes?
Yes
> ..smooth_triangles?
No
>..hand-coded using the right-handed system?
Yes
> ..by mistake?
No
> ..using some other system (neither right nor left)?
No
>..manually specified bounding?
Frequently
>..manually specified clipping?
Occasionally
>..known the difference between bounding and clipping?
Of course
>..done animation?
All the time
> ..wthout the clock variable?
Oops
>..used media?
Yes
> ..and gotten it to work the first time?
Amazingly
>..used the matrix command?
Often
>..used julia_fractals?
Not yet
>..used poly, cubic, quartic, or quadric?
Yes
>
>#PROGRAMMING
>..used a macro?
Yes
>..written a macro?
Yes
>..written a recursive macro?
Yes
> ..for something other than a fractal?
See "POV-Ray Virus" in p.b.s-f
>..written a macro only to do mathmatical operations?
Yes
>..used file I/O directives?
See "POV-Ray Virus"
>
>PATCHES
>..used a patched version of POV-Ray?
Yes
>..looked at the POV-Ray source?
Yes
>..changed the source?
Yes
> ..and had it work the way you wanted the first time?
Yes
> ..with beneficial consequences?
Very
>..released a patch?
Not yet -- still in progress
> ..that was included in the Superpatch?
No
> ..that was included in the official build?
Not yet.
>
>NEWSGROUPS
>..been forced to go to/gone to p.o.t?
Nope.
>..posted a binary in the wrong group?
Never
>..been involved in a flame war? (>50 messages in one thread)
Define "one thread"
> ..not on p.o-t?
I don't use the stuff
>
>OTHER
>..used DKB-Trace?
Still looking for it
>..contributed to this list?
Not yet
>..contributed to the YKYBRTLW.. list?
I don't think so.
>
>Additions?
.. Done something completely pointless, such as porting POV-Ray to the
Commodore 64?
Answer: I'm working on it.
>-Alex Vandiver
>
>
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Mark Wagner wrote:
> >OTHER
> >..used DKB-Trace?
> Still looking for it
Do you want it ? I can either send it to you or find a site for you to
download it from. It's still out there but would take a while to find
it for you.
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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I have it too. It's at: ftp://alfred.ccs.carleton.ca/pub/dkbtrace/dkb2.12/
To answer the test in a generalized way, I think I score a 93, as in
percent.
Bob
Ken <tyl### [at] pacbellnet> wrote in message
news:381A89CD.1E635CDC@pacbell.net...
>
>
> Mark Wagner wrote:
>
> > >OTHER
> > >..used DKB-Trace?
> > Still looking for it
>
> Do you want it ? I can either send it to you or find a site for you to
> download it from. It's still out there but would take a while to find
> it for you.
>
> --
> Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Alex Vandiver wrote:
> POV-Ray *ity test, 50 questions
> SIMPLE STUFF
> ..rendered a 'reflective sphere over checkered plane' scene?
Yes
> ..rendered all of the examples?
No
> ..shamelessly stolen and modified one of the examples?
Yes
> ..used POV units less than 0.0001?
No
> ..less than 0.000001?
No
> ..greater than 10000?
Yes
> ..greater than 1000000?
Yes (sun at real distance in centimeters)
> ..done an entire render at 1pps?
Yes
> ..nested more than ten {} blocks?
No
> ..more than twenty {} blocks?
No
> ..upgraded just to speed up your rendering time?
No
>
> UGLIER STUFF
> ..generated height_fields in POV-Ray, for use in POV-Ray?
Yes
> ..hand-coded bezier patches?
No
> ..polygons?
Yes
> ..meshes?
Yes (very small)
> ..smooth_triangles?
No
> ..hand-coded using the right-handed system?
Once
> ..by mistake?
No
> ..using some other system (neither right nor left)?
No
> ..manually specified bounding?
Often
> ..manually specified clipping?
Often
> ..known the difference between bounding and clipping?
Yes, essential.
> ..done animation?
Yes
> ..wthout the clock variable?
Yes
> ..used media?
Yes
> ..and gotten it to work the first time?
No
> ..used the matrix command?
Yes
> ..used julia_fractals?
Yes
> ..used poly, cubic, quartic, or quadric?
No
>
> #PROGRAMMING
> ..used a macro?
Yes
> ..written a macro?
Yes
> ..written a recursive macro?
Yes
> ..for something other than a fractal?
Yes (folding fair organ cards)
> ..written a macro only to do mathmatical operations?
Yes (trig)
> ..used file I/O directives?
No
>
> PATCHES
> ..used a patched version of POV-Ray?
Yes
> ..looked at the POV-Ray source?
Yes
> ..changed the source?
Wouldn't dare !
> ..and had it work the way you wanted the first time?
> ..with beneficial consequences?
> ..released a patch?
> ..that was included in the Superpatch?
> ..that was included in the official build?
>
> NEWSGROUPS
> ..been forced to go to/gone to p.o.t?
No
> ..posted a binary in the wrong group?
No
> ..been involved in a flame war? (>50 messages in one thread)
No
> ..not on p.o-t?
>
> OTHER
> ..used DKB-Trace?
No
> ..contributed to this list?
??
> ..contributed to the YKYBRTLW.. list?
Yes
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About 35 (some questions are quite ambiguous...)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Just relooked at it. My guess of 93% was not counting subcategories, think
I was way off anyway. About 30 out of 50, or 60% yes.
Bob
Nieminen Juha <war### [at] punarastascstutfi> wrote in message
news:381aa7f5@news.povray.org...
> About 35 (some questions are quite ambiguous...)
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Way off, 60% yes answers really.
Bob
omniVERSE <inv### [at] aolcom> wrote in message
news:381a8fc7@news.povray.org...
> To answer the test in a generalized way, I think I score a 93, as in
> percent.
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>SIMPLE STUFF
>..rendered a 'reflective sphere over checkered plane' scene?
Yes.
>..rendered all of the examples?
Not all of them, but a large number of them.
>..shamelessly stolen and modified one of the examples?
No.
>..used POV units less than 0.0001?
No.
> ..less than 0.000001?
Same as the above.
>..greater than 10000?
Yes.
> ..greater than 1000000?
No.
>..done an entire render at 1pps?
Probably, but the Mac version doesn't have a pps indicator.
>..nested more than ten {} blocks?
Yes.
> ..more than twenty {} blocks?
Maybe. Not by hand, though. Some of my macros would easily do that.
>..upgraded just to speed up your rendering time?
Not yet. :-)
>UGLIER STUFF
>..generated height_fields in POV-Ray, for use in POV-Ray?
Yes.
>..hand-coded bezier patches?
Yes.
> ..polygons?
Never used them, actually.
> ..meshes?
Yes.
> ..smooth_triangles?
Yes, but only once as an experiment.
>..hand-coded using the right-handed system?
No.
> ..by mistake?
See above.
> ..using some other system (neither right nor left)?
No.
>..manually specified bounding?
Yes.
>..manually specified clipping?
Yes.
>..known the difference between bounding and clipping?
Yes.
>..done animation?
Yes.
> ..wthout the clock variable?
Yes.
>..used media?
Yes.
> ..and gotten it to work the first time?
Yes.
>..used the matrix command?
Yes.
>..used julia_fractals?
No.(Well, I have experimented with them...but never done anything with
them.)
>..used poly, cubic, quartic, or quadric?
No.
>#PROGRAMMING
>..used a macro?
Yes.
>..written a macro?
Yes.
>..written a recursive macro?
Yes.
> ..for something other than a fractal?
Yes.
>..written a macro only to do mathmatical operations?
Is this asking if I have made a macro which only does math stuff, or if
the only macros I have made are for math stuff? I have made math macros,
but also a lot of other kinds.
>..used file I/O directives?
Yes.
>PATCHES
>..used a patched version of POV-Ray?
Yes.
>..looked at the POV-Ray source?
Yes.
>..changed the source?
Yes.
> ..and had it work the way you wanted the first time?
Yes.
> ..with beneficial consequences?
Yes.
>..released a patch?
Yes.
> ..that was included in the Superpatch?
Not yet, but I hope some of my work will make it in.
> ..that was included in the official build?
See above.
>NEWSGROUPS
>..been forced to go to/gone to p.o.t?
No.
>..posted a binary in the wrong group?
No.
>..been involved in a flame war? (>50 messages in one thread)
Maybe, I am not sure if the thread I am thinking of would qualify,
though.
> ..not on p.o-t?
If the above is yes, then this one is too.
>OTHER
>..used DKB-Trace?
Nope. Was there a Mac version?
>..contributed to this list?
Yes.
>..contributed to the YKYBRTLW.. list?
No.
>Additions?
Have you ever used isosurfaces?
Yes.
Have you ever done a simulation of anything written entirely in POV?
Yes.
Can you get good results with radiosity?
Sometimes. I am just now getting the hang of it.
Have you ever stayed up past midnight doing test renders and tweaking a
scene?
Yes.
Have you ever used POV-Ray for something other than 3D graphics?
Yes.(The turbulence warp makes nice coastlines for maps. Just turbulate
an image_map of a line drawing.)
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