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Do you want to earn easy money without risks and very fast?
This is your lucky day! You can make any amount of money with this
sensational new method! No more hard work. No more risks spending your own
money. It's easy and fast!
Just set the 'MoneyAmount' identifier to any number you want, and you will
earn that amount of money!
//------8<--------8<-----------8<----------8<-----------8<--------8<-----
#declare MoneyAmount=20;
#include "colors.inc"
#declare Coin=
union
{ difference
{ cylinder
{ 0,y*.3,2
pigment { Copper }
normal
{ radial 1 slope_map { [0 <0,1>][.5 <1,0>][1 <0,-1>] }
frequency 120
}
finish { specular .5 metallic reflection .1 }
}
cylinder { -y*.01,y*.05,1.9 }
cylinder { y*.31,y*.25,1.9 }
}
union
{ difference
{ cylinder { <0,.2,.8><0,.35,.8>,1 }
cylinder { <0,.2,.8><0,.36,.8>,.6 }
box { <.001,.2,-.2><1,.36,.8> }
}
difference
{ cylinder { <0,.2,-.8><0,.35,-.8>,1 }
cylinder { <0,.2,-.8><0,.36,-.8>,.6 }
box { <0,.2,.2><-1,.36,-.8> }
}
scale <1,1,.8>
}
box { <-.08,.2,-1.7><.08,.35,1.7> translate -x*.25 }
box { <-.08,.2,-1.7><.08,.35,1.7> translate x*.25 }
pigment { Copper }
normal { bumps .1 scale .1 }
finish { specular .5 metallic reflection .1 }
scale .5
}
camera { location <0,1,-1>*(sqrt(MoneyAmount)*2+5) look_at 0 angle 35 }
light_source { <50,200,-100> 1 }
plane { y,0 pigment { granite scale 5 } }
#declare Loc=array[MoneyAmount]
#declare R=seed(0);
#declare Ind=0;
#while(Ind<MoneyAmount)
#declare Dist=sqrt(Ind)*2;
#declare Loc[Ind]=<rand(R)*Dist-Dist/2,0,rand(R)*Dist-Dist/2>;
#declare Ind2=0;
#while(Ind2<Ind)
#declare cx=Loc[Ind2].x-Loc[Ind].x;
#declare cz=Loc[Ind2].z-Loc[Ind].z;
#if(cx*cx+cz*cz<4 & Loc[Ind2].y=Loc[Ind].y)
#declare Loc[Ind]=Loc[Ind]+y*.15;
#declare Ind2=0;
#else
#declare Ind2=Ind2+1;
#end
#end
object { Coin rotate y*rand(R)*360 translate Loc[Ind] }
#declare Ind=Ind+1;
#end
//------8<--------8<-----------8<----------8<-----------8<--------8<-----
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> Do you want to earn easy money without risks and very fast?
> This is your lucky day! You can make any amount of money with this
> sensational new method! No more hard work. No more risks spending your own
> money. It's easy and fast!
>
> Just set the 'MoneyAmount' identifier to any number you want, and you will
> earn that amount of money!
>
Aaargh I just got spammed from the povray newsgroups! :)
Jerome
--
*******************************
* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why... * http://www.enst.fr/~jberger
* Then do it. *
*******************************
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Didn't stay around to see the rest of the text?
Is a neat bit of code.
"Jerome M. BERGER" wrote:
> Nieminen Juha wrote:
> >
> > Do you want to earn easy money without risks and very fast?
> > This is your lucky day! You can make any amount of money with this
> > sensational new method! No more hard work. No more risks spending your own
> > money. It's easy and fast!
> >
> > Just set the 'MoneyAmount' identifier to any number you want, and you will
> > earn that amount of money!
> >
> Aaargh I just got spammed from the povray newsgroups! :)
>
> Jerome
>
> --
> *******************************
> * they'll tell you what can't * mailto:ber### [at] inamecom
> * be done and why... * http://www.enst.fr/~jberger
> * Then do it. *
> *******************************
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"Mr. Art" wrote:
>
> Didn't stay around to see the rest of the text?
> Is a neat bit of code.
>
Didn't notice the smiley? :)))) Of course I looked at the code and
tried it and I agree it's pretty neat.
Jerome
--
*******************************
* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why... * http://www.enst.fr/~jberger
* Then do it. *
*******************************
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Ever dreamed about all the things you could do IF YOU WERE INVISIBLE?! DREAM
NO MORE! Now, you too can possess the ancient secret of INVISIBILITY passed
down by Japanese PoV masters of the art of clouding men's minds (and
sky_spheres)! Simply add THESE WORDS
$$$$$ MAKE MONEY FAST!!! $$$$$
to the subject line of your news-group message and you will INSTANTLY
DISAPPEAR from the ken of mortal man ("full power to filters, Lt. Chekov!")
%D %D %D
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Incredible! It works!
Dammit, I always thought such schemes were scams...
Oh, the missed possibilities :(
Margus
Nieminen Juha wrote:
>
> Do you want to earn easy money without risks and very fast?
> This is your lucky day! You can make any amount of money with this
> sensational new method! No more hard work. No more risks spending your own
> money. It's easy and fast!
>
> Just set the 'MoneyAmount' identifier to any number you want, and you will
> earn that amount of money!
>
> //------8<--------8<-----------8<----------8<-----------8<--------8<-----
>
> #declare MoneyAmount=20;
>
> #include "colors.inc"
> #declare Coin=
> union
> { difference
> { cylinder
> { 0,y*.3,2
> pigment { Copper }
> normal
> { radial 1 slope_map { [0 <0,1>][.5 <1,0>][1 <0,-1>] }
> frequency 120
> }
> finish { specular .5 metallic reflection .1 }
> }
> cylinder { -y*.01,y*.05,1.9 }
> cylinder { y*.31,y*.25,1.9 }
> }
> union
> { difference
> { cylinder { <0,.2,.8><0,.35,.8>,1 }
> cylinder { <0,.2,.8><0,.36,.8>,.6 }
> box { <.001,.2,-.2><1,.36,.8> }
> }
> difference
> { cylinder { <0,.2,-.8><0,.35,-.8>,1 }
> cylinder { <0,.2,-.8><0,.36,-.8>,.6 }
> box { <0,.2,.2><-1,.36,-.8> }
> }
> scale <1,1,.8>
> }
> box { <-.08,.2,-1.7><.08,.35,1.7> translate -x*.25 }
> box { <-.08,.2,-1.7><.08,.35,1.7> translate x*.25 }
> pigment { Copper }
> normal { bumps .1 scale .1 }
> finish { specular .5 metallic reflection .1 }
> scale .5
> }
>
> camera { location <0,1,-1>*(sqrt(MoneyAmount)*2+5) look_at 0 angle 35 }
> light_source { <50,200,-100> 1 }
> plane { y,0 pigment { granite scale 5 } }
>
> #declare Loc=array[MoneyAmount]
> #declare R=seed(0);
> #declare Ind=0;
> #while(Ind<MoneyAmount)
> #declare Dist=sqrt(Ind)*2;
> #declare Loc[Ind]=<rand(R)*Dist-Dist/2,0,rand(R)*Dist-Dist/2>;
> #declare Ind2=0;
> #while(Ind2<Ind)
> #declare cx=Loc[Ind2].x-Loc[Ind].x;
> #declare cz=Loc[Ind2].z-Loc[Ind].z;
> #if(cx*cx+cz*cz<4 & Loc[Ind2].y=Loc[Ind].y)
> #declare Loc[Ind]=Loc[Ind]+y*.15;
> #declare Ind2=0;
> #else
> #declare Ind2=Ind2+1;
> #end
> #end
> object { Coin rotate y*rand(R)*360 translate Loc[Ind] }
> #declare Ind=Ind+1;
> #end
>
> //------8<--------8<-----------8<----------8<-----------8<--------8<-----
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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From: Mark Wagner
Subject: Re: $$$$$ A BETTER WAY TO MAKE MONEY FAST!!! $$$$$
Date: 11 Sep 1999 02:29:29
Message: <37d9f6c9@news.povray.org>
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Nieminen Juha wrote in message <37d90972@news.povray.org>...
> Do you want to earn easy money without risks and very fast?
> This is your lucky day! You can make any amount of money with this
>sensational new method! No more hard work. No more risks spending your own
>money. It's easy and fast!
>
> Just set the 'MoneyAmount' identifier to any number you want, and you
will
>earn that amount of money!
>
I have discovered a better way to make money:
-----------------------------------------------------------------
#declare MoneyAmount=20;
#include "colors.inc"
#declare Coin=
union
{ difference
{ cylinder
{ 0,y*.3,2
pigment { Copper }
normal
{ radial 1 slope_map { [0 <0,1>][.5 <1,0>][1 <0,-1>] }
frequency 120
}
finish { specular .5 metallic reflection .1 }
}
cylinder { -y*.01,y*.05,1.9 }
cylinder { y*.31,y*.25,1.9 }
}
union
{ difference
{ cylinder { <0,.2,.8><0,.35,.8>,1 }
cylinder { <0,.2,.8><0,.36,.8>,.6 }
box { <.001,.2,-.2><1,.36,.8> }
}
difference
{ cylinder { <0,.2,-.8><0,.35,-.8>,1 }
cylinder { <0,.2,-.8><0,.36,-.8>,.6 }
box { <0,.2,.2><-1,.36,-.8> }
}
scale <1,1,.8>
}
box { <-.08,.2,-1.7><.08,.35,1.7> translate -x*.25 }
box { <-.08,.2,-1.7><.08,.35,1.7> translate x*.25 }
union{ /*MWW*/
// cylinder{<-.8,-.05,.8>,<-.8,.1,.8>,.4}
// cylinder{<.8,-.05,.8>,<.8,.1,.8>,.4}
sphere{<-.8,.2,.8>,.4
clipped_by{ box{<-1.1,-.05,-1.1>,<-.5,.1,-.5>} } }
sphere{<.8,.2,.8>,.4 clipped_by{ box{<1.1,-.05,1.1>,<.5,.1,.5>} } }
difference{
cylinder{y*-.05, y*.1, 1.5}
cylinder{y*-.052, y*.12, 1.2}
box{<-1.6,-.051,-.3>,<1.6,.11,1.6>}
}
}
pigment { Copper }
normal { bumps .2 scale .1 }
finish { specular 1 roughness .002 metallic reflection .1 }
scale .5
}
/*MWW*/
#macro RandGauss(sd)
((rand(sd)+rand(sd)+rand(sd)+rand(sd))/4)
#end
camera { location <0,1,-1>*(sqrt(MoneyAmount)*2+5) look_at 0 angle 35 }
light_source { <50,200,-100> 1 }
plane { y,0 pigment { granite scale 5 } }
#declare Loc=array[MoneyAmount]
#declare R=seed(1);
#declare Ind=0;
#while(Ind<MoneyAmount)
#declare Dist=RandGauss(R)*sqrt(Ind)*1.5;
#declare Ang = rand(R)*pi*2; /*MWW*/
#declare Loc[Ind] = <Dist*sin(Ang),0,Dist*cos(Ang)>; /*MWW*/
#declare Ind2=0;
#while(Ind2<Ind)
#declare cx=Loc[Ind2].x-Loc[Ind].x;
#declare cz=Loc[Ind2].z-Loc[Ind].z;
#if(cx*cx+cz*cz<4 & Loc[Ind2].y=Loc[Ind].y)
#declare Loc[Ind]=Loc[Ind]+y*.15;
#declare Ind2=0;
#else
#declare Ind2=Ind2+1;
#end
#end
object {
Coin
#if(rand(R) > .5)
scale <1,-1,1>
translate y*.15
#end
rotate y*rand(R)*360
translate Loc[Ind]
}
#declare Ind=Ind+1;
#end
-----------
Mark
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From: Nieminen Juha
Subject: Re: $$$$$ A BETTER WAY TO MAKE MONEY FAST!!! $$$$$
Date: 13 Sep 1999 03:29:58
Message: <37dca7f6@news.povray.org>
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Yes, the placement of the coins look a bit better this way.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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