POV-Ray : Newsgroups : povray.general : $$$$$ MAKE MONEY FAST!!! $$$$$ : Re: $$$$$ MAKE MONEY FAST!!! $$$$$ Server Time
11 Aug 2024 03:34:19 EDT (-0400)
  Re: $$$$$ MAKE MONEY FAST!!! $$$$$  
From: Margus Ramst
Date: 10 Sep 1999 21:51:53
Message: <37D9B59F.551CDC2F@peak.edu.ee>
Incredible! It works!
Dammit, I always thought such schemes were scams...
Oh, the missed possibilities :(

Margus

Nieminen Juha wrote:
> 
>   Do you want to earn easy money without risks and very fast?
>   This is your lucky day! You can make any amount of money with this
> sensational new method! No more hard work. No more risks spending your own
> money. It's easy and fast!
> 
>   Just set the 'MoneyAmount' identifier to any number you want, and you will
> earn that amount of money!
> 
> //------8<--------8<-----------8<----------8<-----------8<--------8<-----
> 
> #declare MoneyAmount=20;
> 
> #include "colors.inc"
> #declare Coin=
>   union
>   { difference
>     { cylinder
>       { 0,y*.3,2
>         pigment { Copper }
>         normal
>         { radial 1 slope_map { [0 <0,1>][.5 <1,0>][1 <0,-1>] }
>           frequency 120
>         }
>         finish { specular .5 metallic reflection .1 }
>       }
>       cylinder { -y*.01,y*.05,1.9 }
>       cylinder { y*.31,y*.25,1.9 }
>     }
>     union
>     { difference
>       { cylinder { <0,.2,.8><0,.35,.8>,1 }
>         cylinder { <0,.2,.8><0,.36,.8>,.6 }
>         box { <.001,.2,-.2><1,.36,.8> }
>       }
>       difference
>       { cylinder { <0,.2,-.8><0,.35,-.8>,1 }
>         cylinder { <0,.2,-.8><0,.36,-.8>,.6 }
>         box { <0,.2,.2><-1,.36,-.8> }
>       }
>       scale <1,1,.8>
>     }
>     box { <-.08,.2,-1.7><.08,.35,1.7> translate -x*.25 }
>     box { <-.08,.2,-1.7><.08,.35,1.7> translate x*.25 }
>     pigment { Copper }
>     normal { bumps .1 scale .1 }
>     finish { specular .5 metallic reflection .1 }
>     scale .5
>   }
> 
> camera { location <0,1,-1>*(sqrt(MoneyAmount)*2+5) look_at 0 angle 35 }
> light_source { <50,200,-100> 1 }
> plane { y,0 pigment { granite scale 5 } }
> 
> #declare Loc=array[MoneyAmount]
> #declare R=seed(0);
> #declare Ind=0;
> #while(Ind<MoneyAmount)
>   #declare Dist=sqrt(Ind)*2;
>   #declare Loc[Ind]=<rand(R)*Dist-Dist/2,0,rand(R)*Dist-Dist/2>;
>   #declare Ind2=0;
>   #while(Ind2<Ind)
>     #declare cx=Loc[Ind2].x-Loc[Ind].x;
>     #declare cz=Loc[Ind2].z-Loc[Ind].z;
>     #if(cx*cx+cz*cz<4 & Loc[Ind2].y=Loc[Ind].y)
>       #declare Loc[Ind]=Loc[Ind]+y*.15;
>       #declare Ind2=0;
>     #else
>       #declare Ind2=Ind2+1;
>     #end
>   #end
>   object { Coin rotate y*rand(R)*360 translate Loc[Ind] }
>   #declare Ind=Ind+1;
> #end
> 
> //------8<--------8<-----------8<----------8<-----------8<--------8<-----
> 
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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