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4 Nov 2024 23:21:34 EST (-0500)
  art ideas - robot figure (Message 1 to 3 of 3)  
From: John M  Dlugosz
Subject: art ideas - robot figure
Date: 23 Aug 1999 22:58:38
Message: <37c20a5e@news.povray.org>
I need a "robot" figure, something crude and boxy and angular.  I'm debating
doing it from scratch using a text editor and CSG, or using Poser.  Poser
can replace "parts" with my own, but can I supply my own parts as POV
objects or do I have to use 3ds mesh objects?  Or can I somehow find the
keypoint data out of a poser file and use that to position my own objects?

--John


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From: Ken
Subject: Re: art ideas - robot figure
Date: 25 Aug 1999 10:46:24
Message: <37C40189.948F3198@pacbell.net>
"John M. Dlugosz" wrote:
> 
> I need a "robot" figure, something crude and boxy and angular.  I'm debating
> doing it from scratch using a text editor and CSG, or using Poser.  Poser
> can replace "parts" with my own, but can I supply my own parts as POV
> objects or do I have to use 3ds mesh objects?  Or can I somehow find the
> keypoint data out of a poser file and use that to position my own objects?
> 
> --John

If you use 3DWin to convert from Poser 3ds to pov there is a menu item
in 3DWin where you can view each mesh object extents. I guess it would
depend on how many different mesh pieces there are as to how much benefit
you will get from this information. Personally I think I would just go
with starting from scratch and using CSG operations but that is up to
you to decide.

-- 
Ken Tyler

See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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From: John M  Dlugosz
Subject: Re: art ideas - robot figure
Date: 31 Aug 1999 21:55:03
Message: <37cc8777@news.povray.org>
> you will get from this information. Personally I think I would just go
> with starting from scratch and using CSG operations but that is up to
> you to decide.
>
> --
> Ken Tyler


That's what I ended up doing.  So far, so good.  See
<http://www.dlugosz.com/POV/dryad_dreams.html>

--John


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