"John M. Dlugosz" wrote:
>
> I need a "robot" figure, something crude and boxy and angular. I'm debating
> doing it from scratch using a text editor and CSG, or using Poser. Poser
> can replace "parts" with my own, but can I supply my own parts as POV
> objects or do I have to use 3ds mesh objects? Or can I somehow find the
> keypoint data out of a poser file and use that to position my own objects?
>
> --John
If you use 3DWin to convert from Poser 3ds to pov there is a menu item
in 3DWin where you can view each mesh object extents. I guess it would
depend on how many different mesh pieces there are as to how much benefit
you will get from this information. Personally I think I would just go
with starting from scratch and using CSG operations but that is up to
you to decide.
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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