I need a "robot" figure, something crude and boxy and angular. I'm debating
doing it from scratch using a text editor and CSG, or using Poser. Poser
can replace "parts" with my own, but can I supply my own parts as POV
objects or do I have to use 3ds mesh objects? Or can I somehow find the
keypoint data out of a poser file and use that to position my own objects?
--John
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