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11 Aug 2024 17:18:10 EDT (-0400)
  Reflecting media affected laser beams (Message 1 to 4 of 4)  
From: Steve Ziuchkovski
Subject: Reflecting media affected laser beams
Date: 3 Jul 1999 14:30:13
Message: <377e56b5@news.povray.org>
I have created a scene that uses a cylindrical light, atmospheric media, and
some mirrors in order to simulate a laser beam. Looks pretty good, except
for one problem...

The beam is visible (due to the scattering particles) just fine before it
strikes a mirror. But, it does not reflect off the mirror, but just stops
there as if it was a non reflecting object. I _can_ see the reflection of
the beam in the mirror, but the beam itself doesn't bounce.

Make sense? I can post the scene if I didn't describe it well enough. It's
pretty small.

Steve


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From: Ken
Subject: Re: Reflecting media affected laser beams
Date: 3 Jul 1999 14:38:26
Message: <377E5856.59A7489@pacbell.net>
Steve Ziuchkovski wrote:
> 
> I have created a scene that uses a cylindrical light, atmospheric media, and
> some mirrors in order to simulate a laser beam. Looks pretty good, except
> for one problem...
> 
> The beam is visible (due to the scattering particles) just fine before it
> strikes a mirror. But, it does not reflect off the mirror, but just stops
> there as if it was a non reflecting object. I _can_ see the reflection of
> the beam in the mirror, but the beam itself doesn't bounce.
> 
> Make sense? I can post the scene if I didn't describe it well enough. It's
> pretty small.
> 
> Steve

  The official build of Pov does not support true reflective caustics. These
are what is needed to simulate the effect you are looking for. Fortunatly
there is a new patched version of pov that offers this ability called UVPov
which has photon mapping as one of it's features. This patch is available at:

http://nathan.kopp.com/patched.htm

  The only other way to simulate the effect you are looking for is to add
a second set of lights for each reflected beam at the angle you would expect
if it had actually bounced.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Chris Huff
Subject: Re: Reflecting media affected laser beams
Date: 3 Jul 1999 14:50:52
Message: <377E5C97.3B19D09B@compuserve.com>
I don't think photon mapping has media implemented yet, although you
could use a bunch of semi-transparent partitions to simulate it. I could
be wrong, though.


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From: Steve Ziuchkovski
Subject: Re: Reflecting media affected laser beams
Date: 3 Jul 1999 17:12:01
Message: <377e7ca1@news.povray.org>
>  The only other way to simulate the effect you are looking for is to add
>a second set of lights for each reflected beam at the angle you would
expect
>if it had actually bounced.


I'll have to get the patch and try it then. I wouldn't be able to add a
second set of lights, unfortunately. The mirrors I have the beam reflecting
off of are going to be moving, and I want to see how it effects the beam.

Basically, I'm using POV to simulate a laser show setup before I build it,
so I can position my mirrors correctly in the real world (I have the
coordinates (not to scale) in my source file!). Also, I don't have all the
gear yet and I'm very impatient.... :)

Thanks for the help!

Steve


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