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> The only other way to simulate the effect you are looking for is to add
>a second set of lights for each reflected beam at the angle you would
expect
>if it had actually bounced.
I'll have to get the patch and try it then. I wouldn't be able to add a
second set of lights, unfortunately. The mirrors I have the beam reflecting
off of are going to be moving, and I want to see how it effects the beam.
Basically, I'm using POV to simulate a laser show setup before I build it,
so I can position my mirrors correctly in the real world (I have the
coordinates (not to scale) in my source file!). Also, I don't have all the
gear yet and I'm very impatient.... :)
Thanks for the help!
Steve
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