Can someone remind me how to multiply the densities of media? The POV
3.1a documentation is far from complete.
Preferrably, I'd like a specific example. What I'd like to do is have
something "flaming" AND decreasing as one leaves a center point. I'm
thinking that I could multiply a bozo and a spherical pattern.
Would I do:
Sphere{
texture {blahblah}
interior{
media{
density{}
}
media{
density{}
}
etc.
OR
Sphere{
texture {blahblah}
interior{
media{
density{}
density{}
}
etc.
OR something else?
"Greg M. Johnson" wrote:
> > Can someone remind me how to multiply the densities of media? The POV> 3.1a documentation is far from complete.> > Preferrably, I'd like a specific example. What I'd like to do is have> something "flaming" AND decreasing as one leaves a center point. I'm> thinking that I could multiply a bozo and a spherical pattern.> > Would I do:> > Sphere{> texture {blahblah}> interior{> media{> density{}> }> media{> density{}> }> etc.> > OR> > Sphere{> texture {blahblah}> interior{> media{> density{}> density{}> }> etc.> > OR something else?
Take a look at:
http://www.flash.net/~djconnel/POV/flame.pov
--
Ken Tyler
mailto://tylereng@pacbell.net
"Greg M. Johnson" wrote:
> > Can someone remind me how to multiply the densities of media? The POV> 3.1a documentation is far from complete.> > Preferrably, I'd like a specific example. What I'd like to do is have> something "flaming" AND decreasing as one leaves a center point. I'm> thinking that I could multiply a bozo and a spherical pattern.
Also see my posted example in povray.text.scene-files for a multiple
density flame example.
--
Ken Tyler
mailto://tylereng@pacbell.net
On Wed, 30 Jun 1999 13:19:29 -0400, "Greg M. Johnson"
<gre### [at] geocitiescom> wrote:
Multiple densities in a media statement are multiplied together
(logical AND). Multiple media in an interior statement are added
together (logical OR).
I wish there was a way to make a logical XOR (yeah, you can model it
with ANDs and ORs and inverses pretty fine, but that's slow)
Peter Popov
ICQ: 15002700