Can someone remind me how to multiply the densities of media? The POV
3.1a documentation is far from complete.
Preferrably, I'd like a specific example. What I'd like to do is have
something "flaming" AND decreasing as one leaves a center point. I'm
thinking that I could multiply a bozo and a spherical pattern.
Would I do:
Sphere{
texture {blahblah}
interior{
media{
density{}
}
media{
density{}
}
etc.
OR
Sphere{
texture {blahblah}
interior{
media{
density{}
density{}
}
etc.
OR something else?
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