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I've released a new alpha of UVPov. Here's a quick look at the recent
changes. Check the website for details
http://nathan.kopp.com/patched.htm
June 9, 1999 - alpha 5 update (5.2) - POV 3.1e editor now works
1.POV 3.1e editor now works (at least as far as I've tested it). :-)
2.POV 3.1a editor still works, too.
3.Automatic determination of range_divider (if you don't know what I'm
talking about, then ignore this).
4.New "save_file" and "load_file" commands in global_settings{photons{} }
can save and load photon map data.
5.Shortcuts ($ and %) for #declare and #local (e.g. $a=100; instead of
#declare a=100;)
6.Some of the various changes in this version have not been well tested
specifically the changes to #declare and #local), but if there are
major problems I will fix them as quickly as possible.
-Nathan
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On Wed, 09 Jun 1999 18:24:10 -0400, Nathan Kopp <Nat### [at] Koppcom>
wrote:
> 4.New "save_file" and "load_file" commands in global_settings{photons{} }
> can save and load photon map data.
If I interpret this new feature correctly, it sounds like a huge
parsing time savings when shooting lots of photons. Can't wait to try
it! Thanks very much, Nathan.
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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I fixed a bug that caused problems with #declare in some scenes, so if you
downloaded 5.2 you should go get 5.3.
-Nathan
Alan Kong wrote:
>
> On Wed, 09 Jun 1999 18:24:10 -0400, Nathan Kopp <Nat### [at] Koppcom>
> wrote:
>
> > 4.New "save_file" and "load_file" commands in global_settings{photons{} }
> > can save and load photon map data.
>
> If I interpret this new feature correctly, it sounds like a huge
> parsing time savings when shooting lots of photons. Can't wait to try
> it! Thanks very much, Nathan.
>
> --
> Alan
> --------------------------------------------------------------------
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
> news.povray.org - where POV-Ray enthusiasts around the world can get
> together to exchange ideas, information, and experiences with others
> --------------------------------------------------------------------
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On Sat, 12 Jun 1999 16:07:00 -0400, Nathan Kopp <Nat### [at] Koppcom>
wrote:
>I fixed a bug that caused problems with #declare in some scenes, so if you
>downloaded 5.2 you should go get 5.3.
Will do, thanks.
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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Thank you very much. I just downloaded, I haven't tried it in
the past but it looks fun.
I did attempt to render a mesh I have and got an "error:object or
directive expected but{found instead." the same file runs fine in
pov3.1e .
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Like I said, the "#declare" stuff is quite untested (I just tested it on a
bunch of the scenes that come with pov, such as the fractal pyramid
macro test scene). If anyone has a simple scene that won't parse in
UVPov, please send it to me and I will get it working. Sorry for any
inconvenience.
-Nathan
Phil Clute wrote:
>
> Thank you very much. I just downloaded, I haven't tried it in
> the past but it looks fun.
>
> I did attempt to render a mesh I have and got an "error:object or
> directive expected but{found instead." the same file runs fine in
> pov3.1e .
>
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.
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>Like I said, the "#declare" stuff is quite untested (I just tested it on a
>bunch of the scenes that come with pov, such as the fractal pyramid
>macro test scene). If anyone has a simple scene that won't parse in
>UVPov, please send it to me and I will get it working. Sorry for any
>inconvenience.
>
>-Nathan
The scene I have is over 1mb, it's a Rhino modeller output. The scene's
nothing special I'm just trying out Rhino, but if you want it I'll
send it to you. It's a very large mesh, I don't know if that has
something
to do with it.
Actually I get a similar result when I run uv_demo.pov
Phil
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Ok. It's fixed now. Go get version 5.3 from the website. Thanks for
helping me crush this bug. :-)
-Nathan
Phil Clute wrote:
>
> The scene I have is over 1mb, it's a Rhino modeller output. The scene's
> nothing special I'm just trying out Rhino, but if you want it I'll
> send it to you. It's a very large mesh, I don't know if that has
> something
> to do with it.
> Actually I get a similar result when I run uv_demo.pov
>
> Phil
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.
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>Ok. It's fixed now. Go get version 5.3 from the website. Thanks for
>helping me crush this bug. :-)
No problem, thank you for the cool patch.
Phil
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
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