POV-Ray : Newsgroups : povray.general : UVPov alpha 5.2 Server Time
2 Nov 2024 01:22:16 EDT (-0400)
  UVPov alpha 5.2 (Message 1 to 4 of 4)  
From: Nathan Kopp
Subject: UVPov alpha 5.2
Date: 9 Jun 1999 18:26:52
Message: <375EE98A.8A09E2B1@Kopp.com>
I've released a new alpha of UVPov.  Here's a quick look at the recent
changes.  Check the website for details

http://nathan.kopp.com/patched.htm

June 9, 1999 - alpha 5 update (5.2) - POV 3.1e editor now works

   1.POV 3.1e editor now works (at least as far as I've tested it).  :-) 
   2.POV 3.1a editor still works, too. 
   3.Automatic determination of range_divider (if you don't know what I'm
       talking about, then ignore this). 
   4.New "save_file" and "load_file" commands in global_settings{photons{} }
        can save and load photon map data. 
   5.Shortcuts ($ and %) for #declare and #local (e.g.  $a=100; instead of
        #declare a=100;) 
   6.Some of the various changes in this version have not been well tested
        specifically the changes to #declare and #local), but if there are
        major problems I will fix them as quickly as possible.

-Nathan


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From: Alan Kong
Subject: Re: UVPov alpha 5.2
Date: 9 Jun 1999 22:51:47
Message: <376125a6.64549750@news.povray.org>
On Wed, 09 Jun 1999 18:24:10 -0400, Nathan Kopp <Nat### [at] Koppcom>
wrote:

> 4.New "save_file" and "load_file" commands in global_settings{photons{} }
>   can save and load photon map data.

  If I interpret this new feature correctly, it sounds like a huge
parsing time savings when shooting lots of photons. Can't wait to try
it! Thanks very much, Nathan.

-- 
Alan
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From: Nathan Kopp
Subject: Re: UVPov alpha 5.2
Date: 12 Jun 1999 16:09:57
Message: <3762BDE4.DD6536A9@Kopp.com>
I fixed a bug that caused problems with #declare in some scenes, so if you
downloaded 5.2 you should go get 5.3.

-Nathan

Alan Kong wrote:
> 
> On Wed, 09 Jun 1999 18:24:10 -0400, Nathan Kopp <Nat### [at] Koppcom>
> wrote:
> 
> > 4.New "save_file" and "load_file" commands in global_settings{photons{} }
> >   can save and load photon map data.
> 
>   If I interpret this new feature correctly, it sounds like a huge
> parsing time savings when shooting lots of photons. Can't wait to try
> it! Thanks very much, Nathan.
> 
> --
> Alan
> --------------------------------------------------------------------
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
> news.povray.org - where POV-Ray enthusiasts around the world can get
> together to exchange ideas, information, and experiences with others
> --------------------------------------------------------------------


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From: Alan Kong
Subject: Re: UVPov alpha 5.2
Date: 12 Jun 1999 21:27:00
Message: <37630587.69694459@news.povray.org>
On Sat, 12 Jun 1999 16:07:00 -0400, Nathan Kopp <Nat### [at] Koppcom>
wrote:

>I fixed a bug that caused problems with #declare in some scenes, so if you
>downloaded 5.2 you should go get 5.3.

  Will do, thanks.

-- 
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
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--------------------------------------------------------------------


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From: Phil Clute
Subject: Re: UVPov alpha 5.2
Date: 10 Jun 1999 03:24:59
Message: <375F69DD.C07D16D9@tiac.net>
Thank you very much. I just downloaded, I haven't tried it in
the past but it looks fun.

I did attempt to render a mesh I have and got an "error:object or
directive expected but{found instead." the same file runs fine in
pov3.1e . 
 
-- 
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Nathan Kopp
Subject: Re: UVPov alpha 5.2
Date: 11 Jun 1999 01:13:00
Message: <37609A33.2AD14A00@Kopp.com>
Like I said, the "#declare" stuff is quite untested (I just tested it on a
bunch of the scenes that come with pov, such as the fractal pyramid
macro test scene).  If anyone has a simple scene that won't parse in
UVPov, please send it to me and I will get it working.  Sorry for any
inconvenience.

-Nathan

Phil Clute wrote:
> 
> Thank you very much. I just downloaded, I haven't tried it in
> the past but it looks fun.
> 
> I did attempt to render a mesh I have and got an "error:object or
> directive expected but{found instead." the same file runs fine in
> pov3.1e .
> 
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Phil Clute
Subject: Re: UVPov alpha 5.2
Date: 11 Jun 1999 04:34:26
Message: <3760CBA4.D19297B6@tiac.net>
>Like I said, the "#declare" stuff is quite untested (I just tested it on a
>bunch of the scenes that come with pov, such as the fractal pyramid
>macro test scene).  If anyone has a simple scene that won't parse in
>UVPov, please send it to me and I will get it working.  Sorry for any
>inconvenience.
>
>-Nathan

The scene I have is over 1mb, it's a Rhino modeller output. The scene's 
nothing special I'm just trying out Rhino, but if you want it I'll
send it to you. It's a very large mesh, I don't know if that has
something
to do with it.
Actually I get a similar result when I run uv_demo.pov

Phil
-- 
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Nathan Kopp
Subject: Re: UVPov alpha 5.2
Date: 12 Jun 1999 16:10:44
Message: <3762BE13.948B766C@Kopp.com>
Ok.  It's fixed now.  Go get version 5.3 from the website.  Thanks for
helping me crush this bug.  :-)

-Nathan

Phil Clute wrote:
> 
> The scene I have is over 1mb, it's a Rhino modeller output. The scene's
> nothing special I'm just trying out Rhino, but if you want it I'll
> send it to you. It's a very large mesh, I don't know if that has
> something
> to do with it.
> Actually I get a similar result when I run uv_demo.pov
> 
> Phil
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Phil Clute
Subject: Re: UVPov alpha 5.2
Date: 13 Jun 1999 02:26:04
Message: <37634F70.65A3D41F@tiac.net>
>Ok.  It's fixed now.  Go get version 5.3 from the website.  Thanks for
>helping me crush this bug.  :-)

No problem, thank you for the cool patch.

Phil
-- 
...coffee?...yes please! extra sugar,extra cream...Thank you.


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