POV-Ray : Newsgroups : povray.general : on-line rendering ..... Server Time
2 Nov 2024 03:15:54 EDT (-0400)
  on-line rendering ..... (Message 1 to 10 of 10)  
From: Mike Weber
Subject: on-line rendering .....
Date: 3 Jun 1999 01:18:53
Message: <3756022d.0@news.povray.org>
Does anyone know if a server exists on the web that I can send it a .pov
file for it to render??



--

Mike
xmw### [at] sciticom - remove the x for replies
For 3D pictures and animations
http://www.geocities.com/siliconvalley/pines/8625


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From: Mikael Carneholm
Subject: Re: on-line rendering .....
Date: 3 Jun 1999 08:59:50
Message: <37566D8B.A1F8DA0D@ida.utb.hb.se>
Mike Weber wrote:

> Does anyone know if a server exists on the web that I can send it a .pov
> file for it to render??

Me and a fellow student was actually discussing to do such an application as
our examination project, where I would do the client part in Delphi (to run
on Windows PC:s) and he would do the server part in C (to run on unix
machines). He chose to do some other stuff instead, so I ended up doing a
combined server/client in Delphi. But only as a hobby project, which means I
haven't had that much time for it lately. It's working fine though, the main
thing that's still to be done is the ftp function (when a job is ready, all
images are uploaded to the server)

The original idea was just as you described: with a special client you would
be able to connect to a server, request to have a scene rendered by it's
clients, and if the server approved - the file with the scene would be
distributed to the connected clients and rendered until all frames were
done.

The idea was also that when someone put a server online, it would inform a
third part that it was existing. This part would then add that server to the
list of running servers and publish the list online. This way, you could
check the "DistPOV" website, check if any servers were online, and connect
to a server of your choice.

This of course depends on that people connect their clients to the servers
and set them to "servant-mode" (as compared to "request-mode").

It's still an interesting idea, but it takes some spare time and energy to
realize it.

- Mikael.

-----------------------------------------------------------------
Mikael Carneholm
Dep. of Computer Science


http://www.studenter.hb.se/~arch
E-mail: sa9### [at] idautbhbse


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From: Bill DeWitt
Subject: Re: on-line rendering .....
Date: 3 Jun 1999 09:29:51
Message: <3756753f.0@news.povray.org>
I hate to butt in where I know nothing, but has anyone looked at the
SETI-at-home.com project?

A distributed processor kind of thing where a program downloads some info,
your computer grinds it up while you are not doing anything, and every now
and then it sends the results back to the main computer.

Search for Extra Tracing Engines-at-home.org anyone? Problem would come when
you were waiting for the three middle frames of your animation and some guy
with a 386 and a tendency to do long renders himself has your info....


Mikael Carneholm <sa9### [at] idautbhbse> wrote in message
news:37566D8B.A1F8DA0D@ida.utb.hb.se...
> Mike Weber wrote:
>
> > Does anyone know if a server exists on the web that I can send it a .pov
> > file for it to render??
>
> Me and a fellow student was actually discussing to do such an application
as
> our examination project, where I would do the client part in Delphi (to
run
> on Windows PC:s) and he would do the server part in C (to run on unix
> machines). He chose to do some other stuff instead, so I ended up doing a
> combined server/client in Delphi. But only as a hobby project, which means
I
> haven't had that much time for it lately. It's working fine though, the
main
> thing that's still to be done is the ftp function (when a job is ready,
all
> images are uploaded to the server)
>
> The original idea was just as you described: with a special client you
would
> be able to connect to a server, request to have a scene rendered by it's
> clients, and if the server approved - the file with the scene would be
> distributed to the connected clients and rendered until all frames were
> done.
>
> The idea was also that when someone put a server online, it would inform a
> third part that it was existing. This part would then add that server to
the
> list of running servers and publish the list online. This way, you could
> check the "DistPOV" website, check if any servers were online, and connect
> to a server of your choice.
>
> This of course depends on that people connect their clients to the servers
> and set them to "servant-mode" (as compared to "request-mode").
>
> It's still an interesting idea, but it takes some spare time and energy to
> realize it.
>
> - Mikael.
>
> -----------------------------------------------------------------
> Mikael Carneholm
> Dep. of Computer Science

>
> http://www.studenter.hb.se/~arch
> E-mail: sa9### [at] idautbhbse
>
>


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From: Bob Hughes
Subject: Re: on-line rendering .....
Date: 3 Jun 1999 10:28:34
Message: <375682E4.D6D8DF37@aol.com>
Yep, I've got the SETI@home screen saver. If multi-machine rendering is as
seamless I want to do it. Of course for my sake it would also need to be
as easy to set up.


Bill DeWitt wrote:
> 
> I hate to butt in where I know nothing, but has anyone looked at the
> SETI-at-home.com project?
> 
> A distributed processor kind of thing where a program downloads some info,
> your computer grinds it up while you are not doing anything, and every now
> and then it sends the results back to the main computer.
> 
> Search for Extra Tracing Engines-at-home.org anyone? Problem would come when
> you were waiting for the three middle frames of your animation and some guy
> with a 386 and a tendency to do long renders himself has your info....
> 
> Mikael Carneholm <sa9### [at] idautbhbse> wrote in message
> news:37566D8B.A1F8DA0D@ida.utb.hb.se...
> > Mike Weber wrote:
> >
> > > Does anyone know if a server exists on the web that I can send it a .pov
> > > file for it to render??
> >
> > Me and a fellow student was actually discussing to do such an application
> as
> > our examination project, where I would do the client part in Delphi (to
> run
> > on Windows PC:s) and he would do the server part in C (to run on unix
> > machines). He chose to do some other stuff instead, so I ended up doing a
> > combined server/client in Delphi. But only as a hobby project, which means
> I
> > haven't had that much time for it lately. It's working fine though, the
> main
> > thing that's still to be done is the ftp function (when a job is ready,
> all
> > images are uploaded to the server)
> >
> > The original idea was just as you described: with a special client you
> would
> > be able to connect to a server, request to have a scene rendered by it's
> > clients, and if the server approved - the file with the scene would be
> > distributed to the connected clients and rendered until all frames were
> > done.
> >
> > The idea was also that when someone put a server online, it would inform a
> > third part that it was existing. This part would then add that server to
> the
> > list of running servers and publish the list online. This way, you could
> > check the "DistPOV" website, check if any servers were online, and connect
> > to a server of your choice.
> >
> > This of course depends on that people connect their clients to the servers
> > and set them to "servant-mode" (as compared to "request-mode").
> >
> > It's still an interesting idea, but it takes some spare time and energy to
> > realize it.
> >
> > - Mikael.
> >
> > -----------------------------------------------------------------
> > Mikael Carneholm
> > Dep. of Computer Science

> >
> > http://www.studenter.hb.se/~arch
> > E-mail: sa9### [at] idautbhbse
> >
> >

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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From: Ron Parker
Subject: Re: on-line rendering .....
Date: 3 Jun 1999 10:43:56
Message: <3756869c.0@news.povray.org>
On Thu, 3 Jun 1999 08:29:49 -0400, Bill DeWitt wrote:
>Search for Extra Tracing Engines-at-home.org anyone? Problem would come when
>you were waiting for the three middle frames of your animation and some guy
>with a 386 and a tendency to do long renders himself has your info....

Just set minimum performance specs on clients.  I thought extensively about
this sort of thing a couple of months ago, and I even thought about ways to
make the distribution of labor fair to all comers, so that one person couldn't
tie up the resources of the whole network for weeks at a time.  Preference 
would be given to those who contributed the most rendering time and/or had 
used the least rendering time, for example.  To solve the problem you mentioned,
the server just has to reassign the blocks that don't come back in a reasonable 
amount of time.  The system would get really slow when IRTC-time rolled around,
too.

The only problem is, this application isn't as network-friendly as SETI-at-home 
or the distributed.net crypto efforts.  Consider how long it would take to send
a scene with lots of large uncompressed image maps to a client, or how long it 
would take to send the results back.  That pretty much eliminates clients who 
don't have an inexpensive net connection.  Also, you'd want one or more nearby 
clients who could render histograms and do time tests continuously to get an 
idea of how long the rendering would take.  In addition, you'd want to modify 
POV on the clients to create and use something like the POB format, to keep 
from having to reparse really complex scenes.

Finally, you'd want some security measures: you'd have to reject scripts that
use the file-access functions, you'd have to ignore shellouts, and you'd have
to set a time limit on the parse phase to keep from killing all the clients
with a script that says just #while (1) #end.


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From: Bob Hughes
Subject: Re: on-line rendering .....
Date: 3 Jun 1999 11:19:54
Message: <37568EEC.BA95EA89@aol.com>
http://www.geocities.com/CapeCanaveral/Launchpad/3392/amalthea.html
http://www.hgs.se/~kp97gbc/povpage/cmaster/
http://www.hgs.se/~kp97gbc/povpage/index.html
http://www-mddsp.enel.ucalgary.ca/People/adilger/povray/pvmpov.html

A few URLs about multi-cpu rendering. The hgs.se site came up errored,
temporarily off line perhaps? I realize this is about a rendering site
versus multi-cpu renders, just all I seem to have that comes close. I know
I've seen a site somewhere advertise to accept POV-Ray scenes to render
for a fee, unless I'm dreaming it up.
Maybe I wasn't, just found these, but don't get your hopes up. None seem
to be sites to send a "POV-Ray" scene file in to for rendering, except the
last one, and it's not likely the correct place either (IMP render farm
concept).

http://www.therenderfarm.com/MAIN.HTML
http://gwha.com/renderfarm.html
http://www.3-id.com
http://www.disy.de
http://www.camdesign.co.uk/model.html
http://www.imagesyn.demon.co.uk/rf_man.htm
http://www.assetfactory.com/unsecure/hwandsw.html
http://www.mindsgate.com/

Feeling a bit left out, they all seem to be for the "other"
raytracers/renderers. Chance still that I didn't come up with the right
one in my search so it could exist after all.

http://www.geocities.com/SiliconValley/Network/4453/rfarm/


Mike Weber wrote:
> 
> Does anyone know if a server exists on the web that I can send it a .pov
> file for it to render??
> 
> --
> 
> Mike
> xmw### [at] sciticom - remove the x for replies
> For 3D pictures and animations
> http://www.geocities.com/siliconvalley/pines/8625

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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From: Ken
Subject: Re: on-line rendering .....
Date: 3 Jun 1999 12:54:30
Message: <3756A439.1AD98AA5@pacbell.net>
Bob Hughes wrote:
> 
> http://www.geocities.com/CapeCanaveral/Launchpad/3392/amalthea.html
> http://www.hgs.se/~kp97gbc/povpage/cmaster/
> http://www.hgs.se/~kp97gbc/povpage/index.html
> http://www-mddsp.enel.ucalgary.ca/People/adilger/povray/pvmpov.html
> 
> A few URLs about multi-cpu rendering. The hgs.se site came up errored,
> temporarily off line perhaps? I realize this is about a rendering site
> versus multi-cpu renders, just all I seem to have that comes close. I know
> I've seen a site somewhere advertise to accept POV-Ray scenes to render
> for a fee, unless I'm dreaming it up.
> Maybe I wasn't, just found these, but don't get your hopes up. None seem
> to be sites to send a "POV-Ray" scene file in to for rendering, except the
> last one, and it's not likely the correct place either (IMP render farm
> concept).


Render on demand:
http://blauracke.rz.tu-clausthal.de/gfx/rod.html
 



-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: on-line rendering .....
Date: 3 Jun 1999 12:56:35
Message: <3756A4B6.8A95C829@pacbell.net>
Ken wrote:
> 
> Bob Hughes wrote:
> >
> > http://www.geocities.com/CapeCanaveral/Launchpad/3392/amalthea.html
> > http://www.hgs.se/~kp97gbc/povpage/cmaster/
> > http://www.hgs.se/~kp97gbc/povpage/index.html
> > http://www-mddsp.enel.ucalgary.ca/People/adilger/povray/pvmpov.html
> >
> > A few URLs about multi-cpu rendering. The hgs.se site came up errored,
> > temporarily off line perhaps? I realize this is about a rendering site
> > versus multi-cpu renders, just all I seem to have that comes close. I know
> > I've seen a site somewhere advertise to accept POV-Ray scenes to render
> > for a fee, unless I'm dreaming it up.
> > Maybe I wasn't, just found these, but don't get your hopes up. None seem
> > to be sites to send a "POV-Ray" scene file in to for rendering, except the
> > last one, and it's not likely the correct place either (IMP render farm
> > concept).
> 
> Render on demand:
> http://blauracke.rz.tu-clausthal.de/gfx/rod.html

Er um:
http://manson.ddns.org/webpovray/index.html


-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Mike Weber
Subject: Re: on-line rendering .....
Date: 3 Jun 1999 14:22:16
Message: <3756b9c8.0@news.povray.org>
Bad link below...
>
>Er um:
>http://manson.ddns.org/webpovray/index.html
>
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: on-line rendering .....
Date: 3 Jun 1999 16:24:49
Message: <3756D556.66C45A1B@pacbell.net>
Mike Weber wrote:
> 
> Bad link below...
> >
> >Er um:
> >http://manson.ddns.org/webpovray/index.html
> >
> >
> >--
> >Ken Tyler
> >
> >mailto://tylereng@pacbell.net


The link is perfectly ok it's just that the site is no longer there of
currently off line.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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