POV-Ray : Newsgroups : povray.general : Superpatch feature request Server Time
5 Nov 2024 11:20:49 EST (-0500)
  Superpatch feature request (Message 1 to 3 of 3)  
From: Martin Magnusson
Subject: Superpatch feature request
Date: 17 May 1999 17:53:25
Message: <374081c5.0@news.povray.org>
Is there a way to do blurred refraction in the Superpatch (or any other
patch for that matter), like many clear plastics have, for example?

If not, I'd very much like to see that in a future version of the
superpatch. Do the ones who have contributed to the patch (wyzard?) think
that would be difficult to implement?

--
Martin Magnusson
e-mail: Mar### [at] studentuuse
www-site: http://www.geocities.com/SoHo/9946/


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From: Ron Parker
Subject: Re: Superpatch feature request
Date: 17 May 1999 18:07:29
Message: <37408511.0@news.povray.org>
On Mon, 17 May 1999 22:54:23 +0200, Martin Magnusson wrote:
>
>Is there a way to do blurred refraction in the Superpatch (or any other
>patch for that matter), like many clear plastics have, for example?
>
>If not, I'd very much like to see that in a future version of the
>superpatch. Do the ones who have contributed to the patch (wyzard?) think
>that would be difficult to implement?

Last time I talked to him, his only concern was whether it should be done
on entry or exit or both.  Personally, I think blurred transmission is a 
property of the texture you apply to a surface, so if you want it on only
one side of your pane of glass, you only apply that texture to that one
face.  If he doesn't do it, I'll take a look and see what I can do, because
I'd kinda like it too.


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From: Simon de Vet
Subject: Re: Superpatch feature request
Date: 17 May 1999 18:09:20
Message: <3740859B.8E7F343A@istar.ca>
Ron Parker wrote:

> On Mon, 17 May 1999 22:54:23 +0200, Martin Magnusson wrote:
> >
> >Is there a way to do blurred refraction in the Superpatch (or any other
> >patch for that matter), like many clear plastics have, for example?
> >
> >If not, I'd very much like to see that in a future version of the
> >superpatch. Do the ones who have contributed to the patch (wyzard?) think
> >that would be difficult to implement?
>
> Last time I talked to him, his only concern was whether it should be done
> on entry or exit or both.  Personally, I think blurred transmission is a
> property of the texture you apply to a surface, so if you want it on only
> one side of your pane of glass, you only apply that texture to that one
> face.  If he doesn't do it, I'll take a look and see what I can do, because
> I'd kinda like it too.

Interesting! Finally a good way to do frosted glass!


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