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  aprt design (Message 1 to 8 of 8)  
From:  
Subject: aprt design
Date: 20 Apr 1999 11:45:29
Message: <371c9309.0@news.povray.org>
I'm about to design my apartment in povray, and wondered if anyone had a
collection or repository of povray objects like doors and cabinets and so
on.

More importantly, I'm wondering about how to approach things, for example
with the origin -- should I use the entryway (door) as the origin, or maybe
the corner of the main room? Its a small studio apartment.

I'm wondering if the negative and positive coordinates that result from
having the origin somewhere in the center, versus at the extreme corner of
the environment, how that will affect the way I move things around..
conceptually easier or not.

I guess I should use a moray-like modeler at this point, but I prefer the
ground up approach and I'll probably end up making all the objects from
scratch.. just checking here first for some advice.

- lv


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From: Spider
Subject: Re: aprt design
Date: 20 Apr 1999 13:38:18
Message: <371CA30A.75B59455@bahnhof.se>
I would suggest that you used a corner as start, that way you'd only have to
"wory" about positive distances and it gets generally easy.

To find useful Items for your room, I'd suggest that you browse Uncle Ken's
link-page. He is 
"da linkmaster"
  http://home.pacbell.net/tylereng/index.html

In your worries, I find it generally best to place a corner or a "referrence
object" at the center, and then build the scene from there. The few attempts I
have of Real Life Modelling I start with a scale(1m = 100pov, or something,
depending on the sizes)

> I guess I should use a moray-like modeler at this point, but I prefer the
> ground up approach and I'll probably end up making all the objects from
> scratch.. just checking here first for some advice.
I wish you good luck on this, Myself, i don't use a modeller, as i think it's
only limiting me in most cases, sure, I tend to do things the slow way :-)

Oh, when you make items, I'd suggest you to have them in a separeate .inc file,
that would help the order of things(navigating the main scene). The same for the
sizes of theese objects, centered with a corner at <0,0,0> and using a "easy to
place" depth/width. 

just my thoughts...

Good Luck.

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Ph Gibone
Subject: Re: aprt design
Date: 20 Apr 1999 14:07:37
Message: <371cb459.0@news.povray.org>
Here is a chair for you, from my son (14 years old, made with moray (the
chair, not the son))


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Attachments:
Download 'chaise.pov.txt' (5 KB) Download 'chaise.inc.txt' (5 KB)

From: Phil Clute
Subject: Re: aprt design
Date: 20 Apr 1999 14:29:20
Message: <371CBAE1.E76C862B@tiac.net>
<HTML>
Gilles Tran's web site has a window include file that might
<BR>be helpful.
<BR>He has a tree include that could be manipulated to make a plant too
<BR>(if you have plants that is...) I would need a dead plant macro! 
:-)

<P>Oh! here's the link:
<BR><A
HREF="http://www.mediaport.net/Artichaud/Tran/gtran.en.html">http://www.mediaport.net/Artichaud/Tran/gtran.en.html</A>

<P>--
<BR>...coffee?...yes please! extra sugar,extra cream...Thank you.
<BR> </HTML>


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From: Zeger Knaepen
Subject: Re: aprt design
Date: 20 Apr 1999 18:20:41
Message: <371cefa9.0@news.povray.org>
Ph Gibone heeft geschreven in bericht <371cb459.0@news.povray.org>...
>Here is a chair for you, from my son (14 years old, made with moray (the
>chair, not the son))


A chair... cool.  But why didn't you post the moray-source?

ZK


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From: Simon de Vet
Subject: Re: aprt design
Date: 20 Apr 1999 23:06:22
Message: <371D32A5.5D4B7610@istar.ca>
. wrote:

> I'm about to design my apartment in povray, and wondered if anyone had a
> collection or repository of povray objects like doors and cabinets and so
> on.
>
> More importantly, I'm wondering about how to approach things, for example
> with the origin -- should I use the entryway (door) as the origin, or maybe
> the corner of the main room? Its a small studio apartment.

As every good architect knows, the centre of any apartment, nay of any living
space, is the toilet.

I think you know where to place the origin.

:)


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From: Phil Clute
Subject: Re: aprt design
Date: 20 Apr 1999 23:25:12
Message: <371D3877.91FC9508@tiac.net>
<HTML>
>As every good architect knows, the centre of any apartment, nay of any
living
<BR>>space, is the toilet.

<P>My guess was the TV.

<P>--
<BR>...coffee?...yes please! extra sugar,extra cream...Thank you.
<BR> </HTML>


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From: Steve
Subject: Re: aprt design
Date: 21 Apr 1999 12:46:42
Message: <371DF1D0.736418F7@ndirect.co.uk>
If you'r inventive, you can put the TV on a trolly and that way
it can be everywhere (a bit like god).

Cheers
Steve

PS: No offence to people who have religion.

Phil Clute wrote:
> 
> >As every good architect knows, the centre of any apartment,
> nay of any living
> >space, is the toilet.
> 
> My guess was the TV.
> 
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.
>


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