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This message is kind of related to other ones talking of meshes and
triangles and displacement maps.
I just saw yesterday something about the ability to "unwrap" objects in
other 3D programs (3DS Max) using utilities to, I suppose, take the
surface and cut it open then flatten it out. This is apparently used to
make maps which can be drawn upon in a paint program then added back
onto the object. Painter 3D must do this kind of thing I guess.
Sounds interesting to say the least, anyone else know about such things?
I'm not to hopeful of this sort of thing being a possibility with
POV-Ray as is, but maybe another thing in it's future to dream about.
Makes me wonder though that this could easily be done with such
utilities external of POV-Ray on triangle meshes, etc. anyway.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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Yep, that's the basic idea of it. You create seems in the mesh by
disconnecting faces. Some advanced utilities can do it for you. The idea
is to separate all the different segments of a mesh in such a way as it can
be painted on later. The mesh can then be reasembled and because the seems
have been rejoined they will still retain their mapping co-ordinates. It's
very useful for character animation and design.
3D Studio MAX has several ways to do it, and I'm pretty sure that Lightwave
does it also. All of the really high-end programs of course do it as well
(like Maya, Softimage etc).
--
Lance.
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For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
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