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  Rusticles (Message 1 to 5 of 5)  
From: Simon de Vet
Subject: Rusticles
Date: 20 Mar 1999 17:11:32
Message: <36F41D8C.8F4410A9@istar.ca>
Any ideas on how to make those rust-icicles you see on the wrek of the
Titanic, and other ship wrecks?

Some ideas:

Blobs: Probably most realistic. However, would have to do some coding to
get them randomized, and I am not a coding kind of person...

Heightfields: Good to get more complex shapes, and cover large areas at
one time. However, very hard to look anywhere near realistic...

Media: Some kind of media, in cylinders or cones? I know nothing about
the intracies of the field, so I'll leave this one out, for now...

Any other ideas?

Simon
http://home.istar.ca/~sdevet


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From: Lance Birch
Subject: Re: Rusticles
Date: 20 Mar 1999 20:16:31
Message: <36f4486f.0@news.povray.org>
Blobs as you suggested are a good start.  You may also want to try extruded
polygon cones with a 3D noise function... but this is going to require a
fair bit of coding.

--
Lance.


---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone


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From: Simon de Vet
Subject: Re: Rusticles
Date: 21 Mar 1999 09:38:31
Message: <36F504E4.DC80A8FA@istar.ca>
Lance Birch wrote:

> Blobs as you suggested are a good start.  You may also want to try extruded
> polygon cones with a 3D noise function... but this is going to require a
> fair bit of coding.

Yeah.. seing as I'm a Moray man, I tihnk I'll just make, say, 10 different
rusticles, then apply them to the hull, semi-randomly rotated, and scaled, to
look different....

However, the extruded cone is interesting.. something I could do manually with
spatch, no problem... have to give it a try.. see how it looks.

Simon
http://home.istar.ca/~sdevet


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From: Gilles Tran
Subject: Re: Rusticles
Date: 22 Mar 1999 06:33:06
Message: <36F62B08.7D48DD07@inapg.inra.fr>
Hello Simon
Try this :

#macro MakeIcicle(n,rad,qrad,rs)
// n : elements
// rad : radius
// qrad : decrease radius
// rs : seed
#declare rd=seed(rs);
blob{
threshold 0.6
#local i=0;
#local ys=0;
#while (i<n)
        #local rx=(0.5-rand(rd))*rad*1.5;
        #local rz=(0.5-rand(rd))*rad*1.5;
        sphere{0,rad,1 scale
<2,1+qrad*(i+1),2>*<1+rand(rd)*0.5,1,1+rand(rd)*0.5> translate <rx,ys,rz>}
        sphere{0,rad*1.3,1 translate <rx*2,ys-rand(rd),0> rotate
y*360*rand(rd)}
        sphere{0,rad*1.3,1 translate <rx*2,ys-rand(rd),0> rotate
y*360*rand(rd)}
        sphere{0,rad*1.3,1 translate <rx*2,ys-rand(rd),0> rotate
y*360*rand(rd)}
        #local rad=rad*qrad;
        #local ys=ys-qrad*1.5;
#local i=i+1;
#end
}

#end

// creates a row of 20 icicles
#declare i=0;
#declare rd=seed(456);
union{
#while (i<20)
#declare rs=i;
#declare sc=0.5+2*rand(rd);
        object{MakeIcicle(20,1,0.9,rs) scale sc translate x*i*8}
        #local i=i+1;
#end
pigment{rgb<1,0.3,0.1>}

}

Gilles Tran


Simon de Vet wrote:

> Any ideas on how to make those rust-icicles you see on the wrek of the
> Titanic, and other ship wrecks?
>
> Some ideas:
>
> Blobs: Probably most realistic. However, would have to do some coding to
> get them randomized, and I am not a coding kind of person...
>
> Heightfields: Good to get more complex shapes, and cover large areas at
> one time. However, very hard to look anywhere near realistic...
>
> Media: Some kind of media, in cylinders or cones? I know nothing about
> the intracies of the field, so I'll leave this one out, for now...
>
> Any other ideas?
>
> Simon
> http://home.istar.ca/~sdevet


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From: Simon de Vet
Subject: Re: Rusticles
Date: 25 Mar 1999 18:32:01
Message: <36FAC7EE.8AB76F91@istar.ca>
Gilles Tran wrote:

> Hello Simon
> Try this :

<snip blobs>

I think I've found my solution, to use random blobs, and keep with Moray.

I finally have the liquid spray plugin working, and it produces exactly the
effect I was hoping for. Can be implemented, and randomized very easily.
Wheee!

Still want to figure out the code, sometime

Simon
http://home.istar.ca/~sdevet


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