POV-Ray : Newsgroups : povray.general : Pov VFAQ has moved again! Server Time
12 Aug 2024 17:20:55 EDT (-0400)
  Pov VFAQ has moved again! (Message 1 to 7 of 7)  
From: Ken
Subject: Pov VFAQ has moved again!
Date: 22 Jan 1999 02:09:53
Message: <36A823AD.BA7AAA4B@pacbell.net>
The permant address is back up and running and the temporary
address yeilds a fault. Please update your bookmarks.

http://www.students.tut.fi/~warp/povVFAQ.html

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Nieminen Mika
Subject: Re: Pov VFAQ has moved again!
Date: 22 Jan 1999 08:34:50
Message: <36a87e7a.0@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: The permant address is back up and running and the temporary
: address yeilds a fault. Please update your bookmarks.

: http://www.students.tut.fi/~warp/povVFAQ.html

  It's more recommendable to use the URL:

http://iki.fi/warp/povVFAQ.html

instead. This URL will automatically direct you to the right place. The
advantage of using this URL is that it will (hopefully) never change
although the real place of my homepages could do so (for example when
I leave this school). It's also easier to remember.
  "Iki" is a finnish prefix which means "eternal", "ever-", etc.

-- 
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/


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From: Bob Hughes
Subject: Re: Pov VFAQ has moved again!
Date: 22 Jan 1999 16:47:09
Message: <36A8F1CE.E5520C1C@aol.com>
Yes, indeed it does. Redirect to the actual webpage that is.
I used your new URL then I copy and pasted into my txt of urls when to
my surprise it wasn't iki anymore, just the same familiar one! In my
rush I failed to notice the URL on the browser address bar had already
changed by the time I attempted to copy it. Take note people.


Nieminen Mika wrote:
> 
> Ken <tyl### [at] pacbellnet> wrote:
> : The permant address is back up and running and the temporary
> : address yeilds a fault. Please update your bookmarks.
> 
> : http://www.students.tut.fi/~warp/povVFAQ.html
> 
>   It's more recommendable to use the URL:
> 
> http://iki.fi/warp/povVFAQ.html
> 
> instead. This URL will automatically direct you to the right place. The
> advantage of using this URL is that it will (hopefully) never change
> although the real place of my homepages could do so (for example when
> I leave this school). It's also easier to remember.
>   "Iki" is a finnish prefix which means "eternal", "ever-", etc.
> 
> --
> main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
> *_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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From: Kyle
Subject: Perhaps we need to make a VFAQ for accessing the VFAQ!
Date: 22 Jan 1999 17:11:24
Message: <36A8F788.D242C221@geocities.com>
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000">
 
</body>
</html>


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From: Spider
Subject: Re: Pov VFAQ has moved again!
Date: 24 Jan 1999 12:17:11
Message: <36AB548E.B72B010B@bahnhof.se>
New idea for the VFAQ...
In the render time area...
When you have many objects with the same texture, union them and apply the texture
only
once. This will decrease parse time and memory use. 

Here is an example I have been working with, it isn't as simple as you want it, but I
think you understand the idea.

//Spider

#version 3.1;
#declare EndY = 2500;
#declare EndX = 2000;
#declare Drops = 1250;

global_settings {
  assumed_gamma 1.0 
  max_trace_level  Drops*2  //Ridiculously high....
}

camera {
  location  <0.0, -700, -4500>
  direction 1*z
  right     4/3*x
  look_at   <0.0, 0.0,  0.0>
}
#declare M_solid = material { texture { pigment { rgb <.8, .3, .8> } } }
#declare drop = sphere { <0,0,0>, 4 }
union {
  #local DropsInv = 1/Drops;
  #local s1 = seed(666);
  #local s2 = seed(777);
  #local Amount = 40;
  #local N = 0;
  #while(N<=1)
    #local TransY = N*EndY; 
    #local LoopX = N*EndX; 
    #while(LoopX>0)
      #local TransX = LoopX;
      object { drop translate <TransX, TransY, 0> 
               rotate <0,rand(s2)*360,0> 
//               material{M_solid} //<--SLOW
      }
      #local LoopX=LoopX-Amount;
    #end
    #declare N=N+DropsInv;
  #end
  material{M_solid} //<--FAST
  translate <0,-.5*EndY,0>
}




Ken wrote:
> 
> The permant address is back up and running and the temporary
> address yeilds a fault. Please update your bookmarks.
> 
> http://www.students.tut.fi/~warp/povVFAQ.html
> 
> --
> Ken Tyler
> 
> tyl### [at] pacbellnet


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From: Nieminen Mika
Subject: Re: Pov VFAQ has moved again!
Date: 25 Jan 1999 05:10:02
Message: <36ac42fa.0@news.povray.org>
Spider <spi### [at] bahnhofse> wrote:
: When you have many objects with the same texture, union them and apply the texture
only
: once. This will decrease parse time and memory use. 

  ... supposing that it doesn't matter that you don't move the texture with
the object...

-- 
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/


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From: Spider
Subject: Re: Pov VFAQ has moved again!
Date: 25 Jan 1999 06:31:07
Message: <36AC54F0.26C848E9@bahnhof.se>
Nieminen Mika wrote:
> 
> Spider <spi### [at] bahnhofse> wrote:
> : When you have many objects with the same texture, union them and apply the texture
only
> : once. This will decrease parse time and memory use.
> 
>   ... supposing that it doesn't matter that you don't move the texture with
> the object...


But still, it's a question of aroun 15Mb of memory.... In the case of a rather simple
texture. 33k objects

//Spider


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