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I am naturally a lazy person. I wanted to see if a texture could be used
to simulate snow in a snow globe. I just posted the results in
povray.binaries.images with the subject "Snow Globe". The model &
textures were created in Moray for Windows. Creating the model &
textures took about 10 minutes. Rendering the scene took about 25
minutes.
I used the following texture on tori oriented to each axis (X,Y,Z)...
#declare Snowflakes =
texture // Snowflakes
{
pigment
{
leopard
color_map
{
[ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
[ 0.8 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
[ 0.9 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
turbulence 1.0
}
finish
{
ambient 0.7
diffuse 0.3
}
scale 0.025
}
Spider wrote:
> Once again...
> There was a new reply in teh 3d math thread, using a good algorithm..
> It was posted by Abe (Thanx)
>
> Try it out, it should(may) be what you want...
>
> //Spider
Post a reply to this message
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Yes... Very lazy..
Can you convert it to a JPEG ???
At this size, I don't intend to download it..
//Spider
Tony Vigil wrote:
>
> I am naturally a lazy person. I wanted to see if a texture could be used
> to simulate snow in a snow globe. I just posted the results in
> povray.binaries.images with the subject "Snow Globe". The model &
> textures were created in Moray for Windows. Creating the model &
> textures took about 10 minutes. Rendering the scene took about 25
> minutes.
>
> I used the following texture on tori oriented to each axis (X,Y,Z)...
>
> #declare Snowflakes =
> texture // Snowflakes
> {
> pigment
> {
> leopard
> color_map
> {
> [ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
> [ 0.8 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
> [ 0.9 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
> [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
> }
> turbulence 1.0
> }
> finish
> {
> ambient 0.7
> diffuse 0.3
> }
> scale 0.025
> }
>
> Spider wrote:
>
> > Once again...
> > There was a new reply in teh 3d math thread, using a good algorithm..
> > It was posted by Abe (Thanx)
> >
> > Try it out, it should(may) be what you want...
> >
> > //Spider
Post a reply to this message
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yeah yeah yeah, I already repented for my mistake.
The new & improved smaller version is there for all to see.
regards,
tv
Spider wrote:
> Yes... Very lazy..
> Can you convert it to a JPEG ???
> At this size, I don't intend to download it..
>
> //Spider
>
> Tony Vigil wrote:
> >
> > I am naturally a lazy person. I wanted to see if a texture could be used
> > to simulate snow in a snow globe. I just posted the results in
> > povray.binaries.images with the subject "Snow Globe". The model &
> > textures were created in Moray for Windows. Creating the model &
> > textures took about 10 minutes. Rendering the scene took about 25
> > minutes.
> >
> > I used the following texture on tori oriented to each axis (X,Y,Z)...
> >
> > #declare Snowflakes =
> > texture // Snowflakes
> > {
> > pigment
> > {
> > leopard
> > color_map
> > {
> > [ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
> > [ 0.8 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
> > [ 0.9 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
> > [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
> > }
> > turbulence 1.0
> > }
> > finish
> > {
> > ambient 0.7
> > diffuse 0.3
> > }
> > scale 0.025
> > }
> >
> > Spider wrote:
> >
> > > Once again...
> > > There was a new reply in teh 3d math thread, using a good algorithm..
> > > It was posted by Abe (Thanx)
> > >
> > > Try it out, it should(may) be what you want...
> > >
> > > //Spider
Post a reply to this message
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