POV-Ray : Newsgroups : povray.general : Snow Server Time
13 Aug 2024 03:19:26 EDT (-0400)
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From: Tony Vigil
Subject: Re: Snow (the lazy man's way)
Date: 16 Dec 1998 13:42:22
Message: <367800A3.885DC385@emc-inc.com>
I am naturally a lazy person.  I wanted to see if a texture could be used
to simulate snow in a snow globe.  I just posted the results in
povray.binaries.images with the subject "Snow Globe".  The model &
textures were created in Moray for Windows.  Creating the model &
textures took about 10 minutes.  Rendering the scene took about 25
minutes.

I used the following texture on tori oriented to each axis (X,Y,Z)...

#declare Snowflakes =
   texture  // Snowflakes
   {
      pigment
      {
         leopard
         color_map
         {
            [ 0.0     rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
            [ 0.8     rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
            [ 0.9     rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
            [ 1.0     rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
         }
         turbulence 1.0
      }
      finish
      {
         ambient 0.7
         diffuse 0.3
      }
      scale  0.025
   }


Spider wrote:

> Once again...
> There was a new reply in teh 3d math thread, using a good algorithm..
> It was posted by Abe (Thanx)
>
> Try it out, it should(may) be what you want...
>
> //Spider


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From: Spider
Subject: Re: Snow (the lazy man's way)
Date: 16 Dec 1998 15:57:24
Message: <36781E01.20016127@bahnhof.se>
Yes... Very lazy..
Can you convert it to a JPEG ???
At this size, I don't intend to download it..

//Spider

Tony Vigil wrote:
> 
> I am naturally a lazy person.  I wanted to see if a texture could be used
> to simulate snow in a snow globe.  I just posted the results in
> povray.binaries.images with the subject "Snow Globe".  The model &
> textures were created in Moray for Windows.  Creating the model &
> textures took about 10 minutes.  Rendering the scene took about 25
> minutes.
> 
> I used the following texture on tori oriented to each axis (X,Y,Z)...
> 
> #declare Snowflakes =
>    texture  // Snowflakes
>    {
>       pigment
>       {
>          leopard
>          color_map
>          {
>             [ 0.0     rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
>             [ 0.8     rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
>             [ 0.9     rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
>             [ 1.0     rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
>          }
>          turbulence 1.0
>       }
>       finish
>       {
>          ambient 0.7
>          diffuse 0.3
>       }
>       scale  0.025
>    }
> 
> Spider wrote:
> 
> > Once again...
> > There was a new reply in teh 3d math thread, using a good algorithm..
> > It was posted by Abe (Thanx)
> >
> > Try it out, it should(may) be what you want...
> >
> > //Spider


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From: Tony Vigil
Subject: Re: Snow (the lazy man's way)
Date: 17 Dec 1998 13:43:09
Message: <3679524A.95595106@emc-inc.com>
yeah yeah yeah, I already repented for my mistake.

The new & improved smaller version is there for all to see.

regards,
tv

Spider wrote:

> Yes... Very lazy..
> Can you convert it to a JPEG ???
> At this size, I don't intend to download it..
>
> //Spider
>
> Tony Vigil wrote:
> >
> > I am naturally a lazy person.  I wanted to see if a texture could be used
> > to simulate snow in a snow globe.  I just posted the results in
> > povray.binaries.images with the subject "Snow Globe".  The model &
> > textures were created in Moray for Windows.  Creating the model &
> > textures took about 10 minutes.  Rendering the scene took about 25
> > minutes.
> >
> > I used the following texture on tori oriented to each axis (X,Y,Z)...
> >
> > #declare Snowflakes =
> >    texture  // Snowflakes
> >    {
> >       pigment
> >       {
> >          leopard
> >          color_map
> >          {
> >             [ 0.0     rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
> >             [ 0.8     rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
> >             [ 0.9     rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
> >             [ 1.0     rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
> >          }
> >          turbulence 1.0
> >       }
> >       finish
> >       {
> >          ambient 0.7
> >          diffuse 0.3
> >       }
> >       scale  0.025
> >    }
> >
> > Spider wrote:
> >
> > > Once again...
> > > There was a new reply in teh 3d math thread, using a good algorithm..
> > > It was posted by Abe (Thanx)
> > >
> > > Try it out, it should(may) be what you want...
> > >
> > > //Spider


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