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I am naturally a lazy person. I wanted to see if a texture could be used
to simulate snow in a snow globe. I just posted the results in
povray.binaries.images with the subject "Snow Globe". The model &
textures were created in Moray for Windows. Creating the model &
textures took about 10 minutes. Rendering the scene took about 25
minutes.
I used the following texture on tori oriented to each axis (X,Y,Z)...
#declare Snowflakes =
texture // Snowflakes
{
pigment
{
leopard
color_map
{
[ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
[ 0.8 rgbft <1.0, 1.0, 1.0, 1.0, 0.0> ]
[ 0.9 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
turbulence 1.0
}
finish
{
ambient 0.7
diffuse 0.3
}
scale 0.025
}
Spider wrote:
> Once again...
> There was a new reply in teh 3d math thread, using a good algorithm..
> It was posted by Abe (Thanx)
>
> Try it out, it should(may) be what you want...
>
> //Spider
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