|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
If you look back a bit, I wondered about how to create custom solids a while ago..
Now, I've created a macro that does just that, takes an array of vactors, containing
the
corner points, and creating a solid from it...
I will post my test images in binaries.images, and the whole package in
binaries.scenefiles ...
If you wich, you can also get it from my homepage (FASTER)
http://www.bahnhof.se/~spider/ ->The archive -> Solidate
or, if your browser doesn't handle JavaScript (Opera) try :
http://www.bahnhof.se/~spider/archive/solidate.zip
Well...
Out
//Spider
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Spider wrote:
> If you look back a bit, I wondered about how to create custom solids a while ago..
> Now, I've created a macro that does just that, takes an array of vactors, containing
the
> corner points, and creating a solid from it...
>
Question:
If I have the coordinates for a triangular mesh can I use them
directly in the array ? Let's say for example I have the vertices
of an icosahedron. Can they be used to for an icosahedron object ?
Also what are you using to create the faces of the object created.
Is it a mesh object ? Also ... And .. What about ... Or ... Could I ...
Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ken wrote:
>
> Spider wrote:
>
> > If you look back a bit, I wondered about how to create custom solids a while ago..
> > Now, I've created a macro that does just that, takes an array of vactors,
containing the
> > corner points, and creating a solid from it...
> >
>
> Question:
>
> If I have the coordinates for a triangular mesh can I use them
> directly in the array ? Let's say for example I have the vertices
> of an icosahedron. Can they be used to for an icosahedron object ?
> Also what are you using to create the faces of the object created.
> Is it a mesh object ? Also ... And .. What about ... Or ... Could I ...
> Ken Tyler
Ehh... Don't know about that...
This will Create a surface between *ALL* points in the array, (please don't put them
all
in the same plane... I haven't tried it yet, But I can guess...)
It uses intersection of planes, calculating the normal depending on the points....
Good
enough explination ? So.. it is in fact a solid... (yes, can prolly be used for a halo
container....)
//Spider
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|