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Note on 3.1, bug reports have gone from email to news,
so I am posting mine here.
The component operators don't work on 2-d vectors. This
problem has existed 3.02 (at least). A sample file :
----------------------------------------
light_source { 3 color rgb 1 }
camera { location 2 look_at 0 }
sphere { 0, 1 pigment { color rgb 1 } }
#declare uv = <1, 2>;
#debug concat("uv.u = ", str(uv.u, 0, -1), "\n")
#debug concat("uv.v = ", str(uv.v, 0, -1), "\n")
----------------------------------------
Dan Connelly
Version 3.1r1 W95
PII 128MB
--
http://www.flash.net/~djconnel/
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In article <360BB6AC.99DFBFB6@flash.net> , Dan Connelly <djc### [at] flashnet> wrote:
>Note on 3.1, bug reports have gone from email to news,
>so I am posting mine here.
Of course I know you are talking about Windows, but this note is important:
As far as I know this only goes for the *Windows* version (only?), currently Eduard
and I accept bug reports for the Mac version via the regular (listed in the Mac docs!)
e-mail address pov### [at] compuservecom and of course via POVRAY forum (on CSi)
messages.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://www.povray.org
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On Fri, 25 Sep 1998 10:28:44 -0500, Dan Connelly <djc### [at] flashnet> wrote:
>Note on 3.1, bug reports have gone from email to news,
>so I am posting mine here.
Dan, you might want to get a new newsgroup list. There's a
newly-created newsgroup for bug reports. Did nobody submit
this bug by email to the official address for reporting bugs
in the renderer, or what?
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Ron Parker wrote:
>
> On Fri, 25 Sep 1998 10:28:44 -0500, Dan Connelly <djc### [at] flashnet> wrote:
> >Note on 3.1, bug reports have gone from email to news,
> >so I am posting mine here.
>
> Dan, you might want to get a new newsgroup list. There's a
> newly-created newsgroup for bug reports.
Thanks for the note! I'll check it out.
> Did nobody submit
> this bug by email to the official address for reporting bugs
> in the renderer, or what?
I submitted it during the beta period, but perhaps it got lost
in the shuffle. Other bugs I submitted were handled promptly
and I received personal responses.
--
http://www.flash.net/~djconnel/
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On Fri, 25 Sep 1998 11:41:49 -0500, Dan Connelly <djc### [at] flashnet> wrote:
>Ron Parker wrote:
>> Did nobody submit
>> this bug by email to the official address for reporting bugs
>> in the renderer, or what?
>
>I submitted it during the beta period, but perhaps it got lost
>in the shuffle. Other bugs I submitted were handled promptly
>and I received personal responses.
Ditto. Overall, I have to say I'm very pleased with the responses
I got to the bug reports I submitted. I think the POV-Team did a
great job handling all of them.
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Dan Connelly wrote:
>
> Note on 3.1, bug reports have gone from email to news,
> so I am posting mine here.
>
> The component operators don't work on 2-d vectors. This
> problem has existed 3.02 (at least). A sample file :
>
> ----------------------------------------
> light_source { 3 color rgb 1 }
> camera { location 2 look_at 0 }
> sphere { 0, 1 pigment { color rgb 1 } }
>
> #declare uv = <1, 2>;
> #debug concat("uv.u = ", str(uv.u, 0, -1), "\n")
> #debug concat("uv.v = ", str(uv.v, 0, -1), "\n")
The vector uv probably got promoted to a 3-dimensional vector. When POV
expects a <u,v> vector and it is given an <x,y,z> vector, strange things
happen. If you declare it this way:
#declare uv= u + 2*v;
it might work differently.
Hope this helps,
John
--
"He has the power to rear-project major cities!" -- Mike Nelson
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John VanSickle wrote:
>
> Dan Connelly wrote:
> > ----------------------------------------
> > light_source { 3 color rgb 1 }
> > camera { location 2 look_at 0 }
> > sphere { 0, 1 pigment { color rgb 1 } }
> >
> > #declare uv = <1, 2>;
> > #debug concat("uv.u = ", str(uv.u, 0, -1), "\n")
> > #debug concat("uv.v = ", str(uv.v, 0, -1), "\n")
>
> The vector uv probably got promoted to a 3-dimensional vector. When POV
> expects a <u,v> vector and it is given an <x,y,z> vector, strange things
> happen. If you declare it this way:
>
> #declare uv= u + 2*v;
>
> it might work differently.
>
> Hope this helps,
> John
> --
> "He has the power to rear-project major cities!" -- Mike Nelson
Actually, I see no difference.... if <1,2> would get promoted,
so would <u + 2*v>.... the expression parser would substitute
the values of u and v, then parse the result.
In any case, the suggested fix makes the same error.
But promotion shouldn't matter, since v works with 3-d vectors and
y fails on 2-d vectors.
The code fix for this bug has previously been reported by someone
else. I will see if I can track it down in the source myself.
Dan
--
http://www.flash.net/~djconnel/
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