POV-Ray : Newsgroups : povray.general : not REALY transparent Server Time
5 Nov 2024 22:21:21 EST (-0500)
  not REALY transparent (Message 1 to 6 of 6)  
From: Lars Wolter
Subject: not REALY transparent
Date: 21 Jul 1998 12:33:44
Message: <35b4b4d8.0@news.povray.org>
Hi

I have an Problem when using Objects with transparent Textures.
The Object isn't completly transparent, when using specular. I tried using
transmit, instead of filter, but nothing changed.

is there a possibilty to solve this problem ?


E-MAIL : spa### [at] snafude ( remove spam. )
Homepage : http://www.snafu.de/~lars.wolter
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From: Ron Parker
Subject: Re: not REALY transparent
Date: 21 Jul 1998 13:01:13
Message: <35b4bb49.0@news.povray.org>
On Mon, 20 Jul 1998 21:21:38 +0200, Lars Wolter <lar### [at] snafude> wrote:
>I have an Problem when using Objects with transparent Textures.
>The Object isn't completly transparent, when using specular. I tried using
>transmit, instead of filter, but nothing changed.
>
>is there a possibilty to solve this problem ?

Perhaps some code that demonstrates the problem would help.


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From: Lars Wolter
Subject: Re: not REALY transparent
Date: 22 Jul 1998 18:53:20
Message: <35b65f50.0@news.povray.org>
Ron Parker schrieb in Nachricht >
>Perhaps some code that demonstrates the problem would help.
>

Ok, here is it !

camera {
  location <0,0,-8>
  look_at <0,0,0>
  }

light_source { <50,1000,-100> color White}

sphere { <-1.5,1.5,0>,1 pigment { color rgbf <1,1,1,1> } }
sphere { <1.5,1.5,0>,1 pigment { color rgbf <1,1,1,1> } finish { specular
0.6 } }
sphere { <-1.5,-1.5,0>,1 pigment { color rgbt <1,1,1,1> } }
sphere { <1.5,-1.5,0>,1 pigment { color rgbt <1,1,1,1> } finish { specular
0.6 } }

this creates 4 Spheres, and when rendered two of them ( those with
specular ) are partialy visible, but i need a complete transparency, without
reflection, even when i use specular.
I need this when using partial transparent textures, where the non
transparent part should have specular.


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From: Ronald L  Parker
Subject: Re: not REALY transparent
Date: 22 Jul 1998 20:40:19
Message: <35b6748c.21816648@news.povray.org>
On Wed, 22 Jul 1998 23:52:33 +0200, "Lars Wolter"
<lar### [at] snafude> wrote:

>
>Perhaps some code that demonstrates the problem would help.
>this creates 4 Spheres, and when rendered two of them ( those with
>specular ) are partialy visible, but i need a complete transparency, without
>reflection, even when i use specular.
>I need this when using partial transparent textures, where the non
>transparent part should have specular.

Maybe a texture map would do what you're looking for?


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From: Dan Connelly
Subject: Re: not REALY transparent
Date: 22 Jul 1998 20:45:56
Message: <35B679BC.6173AE97@flash.net>
I have often had problems with transparent object behind other
transparent objects having visible components.

Consider : 

union {
  sphere { 0, 1 }
  sphere { 1, 1 }
  sphere { 2, 1 }
  pigment { color rgbt 1 }
}
sky_sphere { pigment { color rgb 1 } }
light_source { 5 color rgb 1 }
camera { location 5 look_at 0 }

-----------------------------
However, there is a fix to Lars's problem.

For the transparancy, use a texture map in addition to or
in place of the pigment pattern.  The texture_map allows
the finish to be varied across the surface.

Dan


Lars Wolter wrote:

> this creates 4 Spheres, and when rendered two of them ( those with
> specular ) are partialy visible, but i need a complete transparency, without
> reflection, even when i use specular.
> I need this when using partial transparent textures, where the non
> transparent part should have specular.

-- 
http://www.flash.net/~djconnel/


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From: Ronald L  Parker
Subject: Re: not REALY transparent
Date: 22 Jul 1998 21:26:35
Message: <35b77f08.24500632@news.povray.org>
On Wed, 22 Jul 1998 18:46:04 -0500, Dan Connelly <djc### [at] flashnet>
wrote:

>I have often had problems with transparent object behind other
>transparent objects having visible components.
>
>Consider : 
>
>union {
>  sphere { 0, 1 }
>  sphere { 1, 1 }
>  sphere { 2, 1 }
>  pigment { color rgbt 1 }
>}
>sky_sphere { pigment { color rgb 1 } }
>light_source { 5 color rgb 1 }
>camera { location 5 look_at 0 }

That's just the old max_trace_level thing.   It should be in the FAQ,
except there isn't one.  Try adding

global_settings { max_trace_level 10 }

and watch your problem go away.


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