POV-Ray : Newsgroups : povray.general : not REALY transparent : Re: not REALY transparent Server Time
13 Aug 2024 17:29:10 EDT (-0400)
  Re: not REALY transparent  
From: Lars Wolter
Date: 22 Jul 1998 18:53:20
Message: <35b65f50.0@news.povray.org>
Ron Parker schrieb in Nachricht >
>Perhaps some code that demonstrates the problem would help.
>

Ok, here is it !

camera {
  location <0,0,-8>
  look_at <0,0,0>
  }

light_source { <50,1000,-100> color White}

sphere { <-1.5,1.5,0>,1 pigment { color rgbf <1,1,1,1> } }
sphere { <1.5,1.5,0>,1 pigment { color rgbf <1,1,1,1> } finish { specular
0.6 } }
sphere { <-1.5,-1.5,0>,1 pigment { color rgbt <1,1,1,1> } }
sphere { <1.5,-1.5,0>,1 pigment { color rgbt <1,1,1,1> } finish { specular
0.6 } }

this creates 4 Spheres, and when rendered two of them ( those with
specular ) are partialy visible, but i need a complete transparency, without
reflection, even when i use specular.
I need this when using partial transparent textures, where the non
transparent part should have specular.


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