|
![](/i/fill.gif) |
Ron Parker schrieb in Nachricht >
>Perhaps some code that demonstrates the problem would help.
>
Ok, here is it !
camera {
location <0,0,-8>
look_at <0,0,0>
}
light_source { <50,1000,-100> color White}
sphere { <-1.5,1.5,0>,1 pigment { color rgbf <1,1,1,1> } }
sphere { <1.5,1.5,0>,1 pigment { color rgbf <1,1,1,1> } finish { specular
0.6 } }
sphere { <-1.5,-1.5,0>,1 pigment { color rgbt <1,1,1,1> } }
sphere { <1.5,-1.5,0>,1 pigment { color rgbt <1,1,1,1> } finish { specular
0.6 } }
this creates 4 Spheres, and when rendered two of them ( those with
specular ) are partialy visible, but i need a complete transparency, without
reflection, even when i use specular.
I need this when using partial transparent textures, where the non
transparent part should have specular.
Post a reply to this message
|
![](/i/fill.gif) |