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On Wed, 22 Jul 1998 23:52:33 +0200, "Lars Wolter"
<lar### [at] snafu de> wrote:
>
>Perhaps some code that demonstrates the problem would help.
>this creates 4 Spheres, and when rendered two of them ( those with
>specular ) are partialy visible, but i need a complete transparency, without
>reflection, even when i use specular.
>I need this when using partial transparent textures, where the non
>transparent part should have specular.
Maybe a texture map would do what you're looking for?
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