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Hi,
If I had a candle flame modeled in Pov would it be possible
to have it radiate light in the same manner as a real candle flame.
By this I mean is there a way to calculate the inverse square law
that a normal unreflected candle flame is physicaly bound by.
K.Tyler
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"K. Tyler" <tyl### [at] pacbellnet> writes:
> Hi,
>
> If I had a candle flame modeled in Pov would it be possible
> to have it radiate light in the same manner as a real candle flame.
> By this I mean is there a way to calculate the inverse square law
> that a normal unreflected candle flame is physicaly bound by.
>
> K.Tyler
Is
Section 7.5.6.7
Light Fading
what you're looking for?
Thomas
--
http://www.fmi.uni-konstanz.de/~willhalm
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Thomas Willhalm wrote:
> Is
>
> Section 7.5.6.7
> Light Fading
>
> what you're looking for?
> Thomas
Well maybe. Well yes that pobably will do it. I guess.
Thank you.
K.Tyler
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Hi,
I have made a pretty nice candle for my submission to the math/science IRTC
entry (May-June 1997). The flame is a bit torch-like but you can fix that.
Otherwise it features drops of molten was (one of which hasn't yet cooled
down and is clear and refractive), a pool of molten wax under the flame, and
that "seat" (?!?!) that you make from a few drops to stick the candle on. If
you want I'll send you (or post in one of the scene-files groups) the
source. As of the lighting side of it, it does what you want plus it
illuminates the candle itself.
Peter
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Peter Popov wrote:
> Hi,
>
> I have made a pretty nice candle for my submission to the math/science IRTC
> entry (May-June 1997). The flame is a bit torch-like but you can fix that.
> Otherwise it features drops of molten was (one of which hasn't yet cooled
> down and is clear and refractive), a pool of molten wax under the flame, and
> that "seat" (?!?!) that you make from a few drops to stick the candle on. If
> you want I'll send you (or post in one of the scene-files groups) the
> source. As of the lighting side of it, it does what you want plus it
> illuminates the candle itself.
>
> Peter
Actually I wanted to go through the learning curve myself as
far as creating a flame. It was the theoretical behavior of the
light source I'm interested in. I didn't RTFM enough concerning
fade power and fade distance to realize that they do follow the
inverse square law fairly accurately.
Thanks for the offer though.
K.Tyler
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